forked from Mirror/Ryujinx
94 lines
3.9 KiB
C#
94 lines
3.9 KiB
C#
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using NUnit.Framework;
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using Ryujinx.Audio.Renderer.Dsp;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.Upsampler;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Ryujinx.Tests.Audio.Renderer.Dsp
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{
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class ResamplerTests
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{
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[Test]
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[TestCase(VoiceInParameter.SampleRateConversionQuality.Low)]
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[TestCase(VoiceInParameter.SampleRateConversionQuality.Default)]
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[TestCase(VoiceInParameter.SampleRateConversionQuality.High)]
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public void TestResamplerConsistencyUpsampling(VoiceInParameter.SampleRateConversionQuality quality)
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{
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DoResamplingTest(44100, 48000, quality);
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}
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[Test]
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[TestCase(VoiceInParameter.SampleRateConversionQuality.Low)]
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[TestCase(VoiceInParameter.SampleRateConversionQuality.Default)]
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[TestCase(VoiceInParameter.SampleRateConversionQuality.High)]
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public void TestResamplerConsistencyDownsampling(VoiceInParameter.SampleRateConversionQuality quality)
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{
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DoResamplingTest(48000, 44100, quality);
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}
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/// <summary>
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/// Generates a 1-second sine wave sample at input rate, resamples it to output rate, and
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/// ensures that it resampled at the expected rate with no discontinuities
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/// </summary>
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/// <param name="inputRate">The input sample rate to test</param>
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/// <param name="outputRate">The output sample rate to test</param>
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/// <param name="quality">The resampler quality to use</param>
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private static void DoResamplingTest(int inputRate, int outputRate, VoiceInParameter.SampleRateConversionQuality quality)
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{
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float inputSampleRate = (float)inputRate;
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float outputSampleRate = (float)outputRate;
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int inputSampleCount = inputRate;
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int outputSampleCount = outputRate;
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short[] inputBuffer = new short[inputSampleCount + 100]; // add some safety buffer at the end
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float[] outputBuffer = new float[outputSampleCount + 100];
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for (int sample = 0; sample < inputBuffer.Length; sample++)
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{
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// 440 hz sine wave with amplitude = 0.5f at input sample rate
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inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f);
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}
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float fraction = 0;
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ResamplerHelper.Resample(
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outputBuffer.AsSpan(),
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inputBuffer.AsSpan(),
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inputSampleRate / outputSampleRate,
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ref fraction,
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outputSampleCount,
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quality,
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false);
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float[] expectedOutput = new float[outputSampleCount];
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float sumDifference = 0;
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int delay = quality switch
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{
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VoiceInParameter.SampleRateConversionQuality.High => 3,
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VoiceInParameter.SampleRateConversionQuality.Default => 1,
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_ => 0
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};
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for (int sample = 0; sample < outputSampleCount; sample++)
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{
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outputBuffer[sample] /= 32767;
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// 440 hz sine wave with amplitude = 0.5f at output sample rate
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expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample + delay) * MathF.PI * 2f) * 0.5f;
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float thisDelta = Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
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// Ensure no discontinuities
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Assert.IsTrue(thisDelta < 0.1f);
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sumDifference += thisDelta;
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}
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sumDifference = sumDifference / (float)outputSampleCount;
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// Expect the output to be 99% similar to the expected resampled sine wave
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Assert.IsTrue(sumDifference < 0.01f);
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}
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}
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}
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