forked from Mirror/Ryujinx
73 lines
2.8 KiB
C#
73 lines
2.8 KiB
C#
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using Ryujinx.HLE.Exceptions;
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using Ryujinx.HLE.HOS.Tamper.Operations;
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namespace Ryujinx.HLE.HOS.Tamper.CodeEmitters
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{
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/// <summary>
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/// Code type 3 allows for iterating in a loop a fixed number of times.
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/// </summary>
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class StartEndLoop
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{
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private const int StartOrEndIndex = 1;
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private const int IterationRegisterIndex = 3;
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private const int IterationsImmediateIndex = 8;
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private const int IterationsImmediateSize = 8;
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private const byte LoopBegin = 0;
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private const byte LoopEnd = 1;
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public static void Emit(byte[] instruction, CompilationContext context)
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{
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// 300R0000 VVVVVVVV
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// R: Register to use as loop counter.
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// V: Number of iterations to loop.
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// 310R0000
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byte mode = instruction[StartOrEndIndex];
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byte iterationRegisterIndex = instruction[IterationRegisterIndex];
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switch (mode)
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{
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case LoopBegin:
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// Just start a new compilation block and parse the instruction itself at the end.
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context.BlockStack.Push(new OperationBlock(instruction));
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return;
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case LoopEnd:
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break;
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default:
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throw new TamperCompilationException($"Invalid loop {mode} in Atmosphere cheat");
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}
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// Use the loop begin instruction stored in the stack.
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instruction = context.CurrentBlock.BaseInstruction;
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CodeType codeType = InstructionHelper.GetCodeType(instruction);
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if (codeType != CodeType.StartEndLoop)
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{
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throw new TamperCompilationException($"Loop end does not match code type {codeType} in Atmosphere cheat");
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}
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// Validate if the register in the beginning and end are the same.
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byte oldIterationRegisterIndex = instruction[IterationRegisterIndex];
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if (iterationRegisterIndex != oldIterationRegisterIndex)
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{
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throw new TamperCompilationException($"The register used for the loop changed from {oldIterationRegisterIndex} to {iterationRegisterIndex} in Atmosphere cheat");
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}
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Register iterationRegister = context.GetRegister(iterationRegisterIndex);
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ulong immediate = InstructionHelper.GetImmediate(instruction, IterationsImmediateIndex, IterationsImmediateSize);
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// Create a loop block with the current operations and nest it in the upper
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// block of the stack.
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ForBlock block = new ForBlock(immediate, iterationRegister, context.CurrentOperations);
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context.BlockStack.Pop();
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context.CurrentOperations.Add(block);
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}
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}
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}
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