forked from Mirror/Ryujinx
ui: Check last played datetime validity against current culture (#1730)
This is an issue happening when you change your datetime format on your system and try to sort via last played datetime. DateTime.Parse use the current thread culture and will not parse date correctly, effectively causing a crash. As such, I added a check when loading the game list that ensure that the datetime is valid in current culture. Fix #1727.
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@ -390,6 +390,13 @@ namespace Ryujinx.Ui
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ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
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ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
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if (appMetadata.LastPlayed != "Never" && !DateTime.TryParse(appMetadata.LastPlayed, out _))
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{
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Logger.Warning?.Print(LogClass.Application, $"Last played datetime \"{appMetadata.LastPlayed}\" is invalid for current system culture, skipping (did current culture change?)");
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appMetadata.LastPlayed = "Never";
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}
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ApplicationData data = new ApplicationData
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ApplicationData data = new ApplicationData
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{
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{
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Favorite = appMetadata.Favorite,
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Favorite = appMetadata.Favorite,
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