forked from Mirror/Ryujinx
Vulkan: Fix barrier batching past limit (#6339)
If more than 16 barriers were queued at one time, the _queuedBarrierCount would no longer match the number of remaining barriers, because when breaking out of the loop consuming them it deleted all barriers, not just the 16 that were consumed. Should fix freezes that started occurring with #6240. Fixes issue #6338.
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6f5fcb7970
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1 changed files with 5 additions and 2 deletions
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@ -95,6 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
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List<BarrierWithStageFlags<T>> list) where T : unmanaged
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List<BarrierWithStageFlags<T>> list) where T : unmanaged
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{
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{
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int firstMatch = -1;
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int firstMatch = -1;
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int end = list.Count;
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for (int i = 0; i < list.Count; i++)
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for (int i = 0; i < list.Count; i++)
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{
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{
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@ -111,6 +112,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (count >= target.Length)
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if (count >= target.Length)
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{
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{
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end = i + 1;
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break;
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break;
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}
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}
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}
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}
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@ -128,6 +130,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (count >= target.Length)
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if (count >= target.Length)
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{
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{
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end = i + 1;
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break;
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break;
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}
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}
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}
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}
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@ -146,13 +149,13 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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}
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}
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if (firstMatch == 0)
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if (firstMatch == 0 && end == list.Count)
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{
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{
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list.Clear();
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list.Clear();
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}
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}
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else if (firstMatch != -1)
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else if (firstMatch != -1)
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{
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{
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int deleteCount = list.Count - firstMatch;
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int deleteCount = end - firstMatch;
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list.RemoveRange(firstMatch, deleteCount);
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list.RemoveRange(firstMatch, deleteCount);
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}
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}
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