forked from Mirror/Ryujinx
Fix MME shadow RAM implementation (#1051)
This commit is contained in:
parent
1c9aba6de1
commit
9261ec6bc8
3 changed files with 50 additions and 59 deletions
|
@ -82,8 +82,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// <param name="param">Optional argument passed to the program, 0 if not used</param>
|
||||
/// <param name="shadowCtrl">Shadow RAM control register value</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="shadowState">Shadow GPU state</param>
|
||||
public void Execute(int[] mme, int position, int param, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
|
||||
public void Execute(int[] mme, int position, int param, ShadowRamControl shadowCtrl, GpuState state)
|
||||
{
|
||||
Reset();
|
||||
|
||||
|
@ -95,11 +94,11 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
FetchOpCode(mme);
|
||||
|
||||
while (Step(mme, state, shadowState));
|
||||
while (Step(mme, state));
|
||||
|
||||
// Due to the delay slot, we still need to execute
|
||||
// one more instruction before we actually exit.
|
||||
Step(mme, state, shadowState);
|
||||
Step(mme, state);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -124,9 +123,8 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// </summary>
|
||||
/// <param name="mme">Program code to execute</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="shadowState">Shadow GPU state</param>
|
||||
/// <returns>True to continue execution, false if the program exited</returns>
|
||||
private bool Step(int[] mme, GpuState state, GpuState shadowState)
|
||||
private bool Step(int[] mme, GpuState state)
|
||||
{
|
||||
int baseAddr = _pc - 1;
|
||||
|
||||
|
@ -172,7 +170,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
{
|
||||
SetDstGpr(FetchParam());
|
||||
|
||||
Send(state, shadowState, result);
|
||||
Send(state, result);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -182,7 +180,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
{
|
||||
SetDstGpr(result);
|
||||
|
||||
Send(state, shadowState, result);
|
||||
Send(state, result);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -204,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
SetMethAddr(result);
|
||||
|
||||
Send(state, shadowState, FetchParam());
|
||||
Send(state, FetchParam());
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -216,7 +214,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
SetMethAddr(result);
|
||||
|
||||
Send(state, shadowState,(result >> 12) & 0x3f);
|
||||
Send(state, (result >> 12) & 0x3f);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -489,24 +487,12 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// Performs a GPU method call.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="shadowState">Shadow GPU state</param>
|
||||
/// <param name="value">Call argument</param>
|
||||
private void Send(GpuState state, GpuState shadowState, int value)
|
||||
private void Send(GpuState state, int value)
|
||||
{
|
||||
// TODO: Figure out what TrackWithFilter does, compared to Track.
|
||||
if (_shadowCtrl == ShadowRamControl.Track ||
|
||||
_shadowCtrl == ShadowRamControl.TrackWithFilter)
|
||||
{
|
||||
shadowState.Write(_methAddr, value);
|
||||
}
|
||||
else if (_shadowCtrl == ShadowRamControl.Replay)
|
||||
{
|
||||
value = shadowState.Read(_methAddr);
|
||||
}
|
||||
|
||||
MethodParams meth = new MethodParams(_methAddr, value);
|
||||
|
||||
state.CallMethod(meth);
|
||||
state.CallMethod(meth, _shadowCtrl);
|
||||
|
||||
_methAddr += _methIncr;
|
||||
}
|
||||
|
|
|
@ -62,13 +62,13 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// </summary>
|
||||
/// <param name="mme">Program code</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
|
||||
public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
|
||||
{
|
||||
if (_executionPending)
|
||||
{
|
||||
_executionPending = false;
|
||||
|
||||
_interpreter?.Execute(mme, Position, _argument, shadowCtrl, state, shadowState);
|
||||
_interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -101,11 +101,6 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// </summary>
|
||||
public GpuState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Sub-channel shadow GPU state (used as backup storage to restore MME changes).
|
||||
/// </summary>
|
||||
public GpuState ShadowState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Engine bound to the sub-channel.
|
||||
/// </summary>
|
||||
|
@ -117,7 +112,6 @@ namespace Ryujinx.Graphics.Gpu
|
|||
public SubChannel()
|
||||
{
|
||||
State = new GpuState();
|
||||
ShadowState = new GpuState();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -202,11 +196,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
}
|
||||
else if (meth.Method < 0xe00)
|
||||
{
|
||||
SubChannel sc = _subChannels[meth.SubChannel];
|
||||
|
||||
sc.ShadowState.Write(meth.Method, meth.Argument);
|
||||
|
||||
sc.State.CallMethod(meth);
|
||||
_subChannels[meth.SubChannel].State.CallMethod(meth, _shadowCtrl);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -223,9 +213,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
if (meth.IsLastCall)
|
||||
{
|
||||
SubChannel sc = _subChannels[meth.SubChannel];
|
||||
|
||||
_macros[macroIndex].Execute(_mme, _shadowCtrl, sc.State, sc.ShadowState);
|
||||
_macros[macroIndex].Execute(_mme, _shadowCtrl, _subChannels[meth.SubChannel].State);
|
||||
|
||||
_context.Methods.PerformDeferredDraws();
|
||||
}
|
||||
|
|
|
@ -12,7 +12,8 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
|
||||
public delegate void MethodCallback(GpuState state, int argument);
|
||||
|
||||
private int[] _backingMemory;
|
||||
private readonly int[] _memory;
|
||||
private readonly int[] _shadow;
|
||||
|
||||
/// <summary>
|
||||
/// GPU register information.
|
||||
|
@ -29,14 +30,15 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
public bool Modified;
|
||||
}
|
||||
|
||||
private Register[] _registers;
|
||||
private readonly Register[] _registers;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU state.
|
||||
/// </summary>
|
||||
public GpuState()
|
||||
{
|
||||
_backingMemory = new int[RegistersCount];
|
||||
_memory = new int[RegistersCount];
|
||||
_shadow = new int[RegistersCount];
|
||||
|
||||
_registers = new Register[RegistersCount];
|
||||
|
||||
|
@ -62,25 +64,40 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
}
|
||||
}
|
||||
|
||||
InitializeDefaultState();
|
||||
InitializeDefaultState(_memory);
|
||||
InitializeDefaultState(_shadow);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls a GPU method, using this state.
|
||||
/// </summary>
|
||||
/// <param name="meth">The GPU method to be called</param>
|
||||
public void CallMethod(MethodParams meth)
|
||||
/// <param name="shadowCtrl">Shadow RAM control register value</param>
|
||||
public void CallMethod(MethodParams meth, ShadowRamControl shadowCtrl)
|
||||
{
|
||||
int value = meth.Argument;
|
||||
|
||||
// TODO: Figure out what TrackWithFilter does, compared to Track.
|
||||
if (shadowCtrl == ShadowRamControl.Track ||
|
||||
shadowCtrl == ShadowRamControl.TrackWithFilter)
|
||||
{
|
||||
_shadow[meth.Method] = value;
|
||||
}
|
||||
else if (shadowCtrl == ShadowRamControl.Replay)
|
||||
{
|
||||
value = _shadow[meth.Method];
|
||||
}
|
||||
|
||||
Register register = _registers[meth.Method];
|
||||
|
||||
if (_backingMemory[meth.Method] != meth.Argument)
|
||||
if (_memory[meth.Method] != value)
|
||||
{
|
||||
_registers[(int)register.BaseOffset].Modified = true;
|
||||
}
|
||||
|
||||
_backingMemory[meth.Method] = meth.Argument;
|
||||
_memory[meth.Method] = value;
|
||||
|
||||
register.Callback?.Invoke(this, meth.Argument);
|
||||
register.Callback?.Invoke(this, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -90,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// <returns>Data at the register</returns>
|
||||
public int Read(int offset)
|
||||
{
|
||||
return _backingMemory[offset];
|
||||
return _memory[offset];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -100,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// <param name="value">Value to be written</param>
|
||||
public void Write(int offset, int value)
|
||||
{
|
||||
_backingMemory[offset] = value;
|
||||
_memory[offset] = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -109,29 +126,29 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// <param name="offset">The offset to be written</param>
|
||||
public void SetUniformBufferOffset(int offset)
|
||||
{
|
||||
_backingMemory[(int)MethodOffset.UniformBufferState + 3] = offset;
|
||||
_memory[(int)MethodOffset.UniformBufferState + 3] = offset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes registers with the default state.
|
||||
/// </summary>
|
||||
private void InitializeDefaultState()
|
||||
private static void InitializeDefaultState(int[] memory)
|
||||
{
|
||||
// Enable Rasterizer
|
||||
_backingMemory[(int)MethodOffset.RasterizeEnable] = 1;
|
||||
memory[(int)MethodOffset.RasterizeEnable] = 1;
|
||||
|
||||
// Depth ranges.
|
||||
for (int index = 0; index < Constants.TotalViewports; index++)
|
||||
{
|
||||
_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
|
||||
_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
|
||||
memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
|
||||
memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
|
||||
}
|
||||
|
||||
// Viewport transform enable.
|
||||
_backingMemory[(int)MethodOffset.ViewportTransformEnable] = 1;
|
||||
memory[(int)MethodOffset.ViewportTransformEnable] = 1;
|
||||
|
||||
// Default front stencil mask.
|
||||
_backingMemory[0x4e7] = 0xff;
|
||||
memory[0x4e7] = 0xff;
|
||||
|
||||
// Conditional rendering condition.
|
||||
_backingMemory[0x556] = (int)Condition.Always;
|
||||
|
@ -139,7 +156,7 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
// Default color mask.
|
||||
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
||||
{
|
||||
_backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111;
|
||||
memory[(int)MethodOffset.RtColorMask + index] = 0x1111;
|
||||
}
|
||||
|
||||
// Default blend states
|
||||
|
@ -342,7 +359,7 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// <returns>The data at the specified location</returns>
|
||||
public T Get<T>(MethodOffset offset) where T : struct
|
||||
{
|
||||
return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0];
|
||||
return MemoryMarshal.Cast<int, T>(_memory.AsSpan().Slice((int)offset))[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in a new issue