forked from Mirror/Ryujinx
ava: Cleanup AppHost (#4240)
* ava: Cleanup AppHost This PR cleaned up the AppHost file a bit (adding the infamous extra spaces to improve readability), resorting private vars, remove useless vars, and improve the code here and there, like the AudioBackend check. Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com> * Remove 'renderer" * Revert currentTime * revert if condition Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
This commit is contained in:
parent
3e455a90a1
commit
a16854e55a
4 changed files with 189 additions and 250 deletions
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@ -15,6 +15,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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{
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{
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private IHardwareDeviceDriver _realDriver;
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private IHardwareDeviceDriver _realDriver;
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public static bool IsSupported => true;
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public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice)
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public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice)
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{
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{
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_realDriver = realDevice;
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_realDriver = realDevice;
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@ -12,6 +12,8 @@ namespace Ryujinx.Audio.Backends.Dummy
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private ManualResetEvent _updateRequiredEvent;
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private ManualResetEvent _updateRequiredEvent;
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private ManualResetEvent _pauseEvent;
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private ManualResetEvent _pauseEvent;
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public static bool IsSupported => true;
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public DummyHardwareDeviceDriver()
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public DummyHardwareDeviceDriver()
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{
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{
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_updateRequiredEvent = new ManualResetEvent(false);
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_updateRequiredEvent = new ManualResetEvent(false);
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@ -26,6 +26,8 @@ namespace Ryujinx.Audio.Integration
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bool SupportsSampleFormat(SampleFormat sampleFormat);
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bool SupportsSampleFormat(SampleFormat sampleFormat);
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bool SupportsChannelCount(uint channelCount);
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bool SupportsChannelCount(uint channelCount);
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static abstract bool IsSupported { get; }
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IHardwareDeviceDriver GetRealDeviceDriver()
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IHardwareDeviceDriver GetRealDeviceDriver()
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{
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{
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return this;
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return this;
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@ -41,6 +41,7 @@ using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SixLabors.ImageSharp.Processing;
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using SPB.Graphics.Vulkan;
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using SPB.Graphics.Vulkan;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Threading;
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using System.Threading;
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@ -57,95 +58,96 @@ namespace Ryujinx.Ava
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{
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{
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internal class AppHost
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internal class AppHost
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{
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{
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private const int CursorHideIdleTime = 8; // Hide Cursor seconds
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private const int CursorHideIdleTime = 8; // Hide Cursor seconds.
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private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
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private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
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private const int TargetFps = 60;
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private const int TargetFps = 60;
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private const float VolumeDelta = 0.05f;
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private const float VolumeDelta = 0.05f;
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private static readonly Cursor InvisibleCursor = new(StandardCursorType.None);
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private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
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private readonly long _ticksPerFrame;
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private readonly long _ticksPerFrame;
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private readonly Stopwatch _chrono;
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private readonly Stopwatch _chrono;
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private readonly AccountManager _accountManager;
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private long _ticks;
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private readonly AccountManager _accountManager;
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private readonly UserChannelPersistence _userChannelPersistence;
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private readonly UserChannelPersistence _userChannelPersistence;
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private readonly InputManager _inputManager;
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private readonly InputManager _inputManager;
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private readonly MainWindowViewModel _viewModel;
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private readonly MainWindowViewModel _viewModel;
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private readonly IKeyboard _keyboardInterface;
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private readonly IKeyboard _keyboardInterface;
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private readonly TopLevel _topLevel;
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private readonly GraphicsDebugLevel _glLogLevel;
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private readonly GraphicsDebugLevel _glLogLevel;
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private float _newVolume;
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private KeyboardHotkeyState _prevHotkeyState;
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private bool _hideCursorOnIdle;
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private bool _hideCursorOnIdle;
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private long _lastCursorMoveTime;
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private bool _isCursorInRenderer;
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private bool _isStopped;
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private bool _isStopped;
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private bool _isActive;
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private bool _isActive;
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private long _lastCursorMoveTime;
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private float _newVolume;
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private long _ticks = 0;
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private KeyboardHotkeyState _prevHotkeyState;
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private IRenderer _renderer;
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private readonly Thread _renderingThread;
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private bool _isMouseInRenderer;
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private bool _renderingStarted;
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private bool _renderingStarted;
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private bool _dialogShown;
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private IRenderer _renderer;
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private readonly Thread _renderingThread;
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private readonly CancellationTokenSource _gpuCancellationTokenSource;
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private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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private readonly CancellationTokenSource _gpuCancellationTokenSource;
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private bool _dialogShown;
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private readonly bool _isFirmwareTitle;
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private readonly object _lockObject = new();
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public event EventHandler AppExit;
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public event EventHandler AppExit;
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public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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public RendererHost Renderer { get; }
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public RendererHost Renderer { get; }
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public VirtualFileSystem VirtualFileSystem { get; }
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public VirtualFileSystem VirtualFileSystem { get; }
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public ContentManager ContentManager { get; }
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public ContentManager ContentManager { get; }
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public Switch Device { get; set; }
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public NpadManager NpadManager { get; }
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public NpadManager NpadManager { get; }
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public TouchScreenManager TouchScreenManager { get; }
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public TouchScreenManager TouchScreenManager { get; }
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public Switch Device { get; set; }
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public int Width { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int Height { get; private set; }
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public string ApplicationPath { get; private set; }
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public string ApplicationPath { get; private set; }
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public bool ScreenshotRequested { get; set; }
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private bool _isFirmwareTitle;
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public bool ScreenshotRequested { get; set; }
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private object _lockObject = new();
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private TopLevel _topLevel;
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public AppHost(
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public AppHost(
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RendererHost renderer,
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RendererHost renderer,
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InputManager inputManager,
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InputManager inputManager,
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string applicationPath,
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string applicationPath,
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VirtualFileSystem virtualFileSystem,
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VirtualFileSystem virtualFileSystem,
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ContentManager contentManager,
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ContentManager contentManager,
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AccountManager accountManager,
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AccountManager accountManager,
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UserChannelPersistence userChannelPersistence,
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UserChannelPersistence userChannelPersistence,
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MainWindowViewModel viewmodel,
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MainWindowViewModel viewmodel,
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TopLevel topLevel)
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TopLevel topLevel)
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{
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{
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_viewModel = viewmodel;
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_viewModel = viewmodel;
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_inputManager = inputManager;
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_inputManager = inputManager;
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_accountManager = accountManager;
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_accountManager = accountManager;
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_userChannelPersistence = userChannelPersistence;
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_userChannelPersistence = userChannelPersistence;
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_renderingThread = new Thread(RenderLoop, 1 * 1024 * 1024) { Name = "GUI.RenderThread" };
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_renderingThread = new Thread(RenderLoop, 1 * 1024 * 1024) { Name = "GUI.RenderThread" };
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_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
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_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
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_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
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_topLevel = topLevel;
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_topLevel = topLevel;
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_inputManager.SetMouseDriver(new AvaloniaMouseDriver(_topLevel, renderer));
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_inputManager.SetMouseDriver(new AvaloniaMouseDriver(_topLevel, renderer));
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_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
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_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
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NpadManager = _inputManager.CreateNpadManager();
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NpadManager = _inputManager.CreateNpadManager();
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TouchScreenManager = _inputManager.CreateTouchScreenManager();
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TouchScreenManager = _inputManager.CreateTouchScreenManager();
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Renderer = renderer;
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Renderer = renderer;
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ApplicationPath = applicationPath;
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ApplicationPath = applicationPath;
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VirtualFileSystem = virtualFileSystem;
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VirtualFileSystem = virtualFileSystem;
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ContentManager = contentManager;
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ContentManager = contentManager;
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_chrono = new Stopwatch();
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_chrono = new Stopwatch();
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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if (ApplicationPath.StartsWith("@SystemContent"))
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if (ApplicationPath.StartsWith("@SystemContent"))
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@ -161,9 +163,9 @@ namespace Ryujinx.Ava
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_topLevel.PointerMoved += TopLevel_PointerMoved;
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_topLevel.PointerMoved += TopLevel_PointerMoved;
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ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
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ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
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ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
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ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
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ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
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ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
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ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
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ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
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_gpuCancellationTokenSource = new CancellationTokenSource();
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_gpuCancellationTokenSource = new CancellationTokenSource();
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}
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}
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@ -173,15 +175,17 @@ namespace Ryujinx.Ava
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if (sender is Control visual)
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if (sender is Control visual)
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{
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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var point = e.GetCurrentPoint(visual).Position;
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var point = e.GetCurrentPoint(visual).Position;
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_isMouseInRenderer = Equals(visual.InputHitTest(point), Renderer);
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_isCursorInRenderer = Equals(visual.InputHitTest(point), Renderer);
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}
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}
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}
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}
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private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
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private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
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{
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{
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_isMouseInRenderer = false;
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_isCursorInRenderer = false;
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_viewModel.Cursor = Cursor.Default;
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_viewModel.Cursor = Cursor.Default;
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}
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}
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private void SetRendererWindowSize(Size size)
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private void SetRendererWindowSize(Size size)
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@ -189,6 +193,7 @@ namespace Ryujinx.Ava
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if (_renderer != null)
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if (_renderer != null)
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{
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{
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double scale = _topLevel.PlatformImpl.RenderScaling;
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double scale = _topLevel.PlatformImpl.RenderScaling;
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_renderer.Window?.SetSize((int)(size.Width * scale), (int)(size.Height * scale));
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_renderer.Window?.SetSize((int)(size.Width * scale), (int)(size.Height * scale));
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}
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}
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}
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}
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@ -201,12 +206,13 @@ namespace Ryujinx.Ava
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{
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{
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lock (_lockObject)
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lock (_lockObject)
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{
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{
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var currentTime = DateTime.Now;
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DateTime currentTime = DateTime.Now;
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string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
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string filename = $"ryujinx_capture_{currentTime}-{currentTime:D2}-{currentTime:D2}_{currentTime:D2}-{currentTime:D2}-{currentTime:D2}.png";
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string directory = AppDataManager.Mode switch
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string directory = AppDataManager.Mode switch
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{
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{
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AppDataManager.LaunchMode.Portable => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
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AppDataManager.LaunchMode.Portable => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
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_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
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_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
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};
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};
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string path = Path.Combine(directory, filename);
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string path = Path.Combine(directory, filename);
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@ -266,21 +272,10 @@ namespace Ryujinx.Ava
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_viewModel.IsGameRunning = true;
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_viewModel.IsGameRunning = true;
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string titleNameSection = string.IsNullOrWhiteSpace(Device.Application.TitleName)
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string titleNameSection = string.IsNullOrWhiteSpace(Device.Application.TitleName) ? string.Empty : $" - {Device.Application.TitleName}";
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? string.Empty
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string titleVersionSection = string.IsNullOrWhiteSpace(Device.Application.DisplayVersion) ? string.Empty : $" v{Device.Application.DisplayVersion}";
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: $" - {Device.Application.TitleName}";
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string titleIdSection = string.IsNullOrWhiteSpace(Device.Application.TitleIdText) ? string.Empty : $" ({Device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = Device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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string titleVersionSection = string.IsNullOrWhiteSpace(Device.Application.DisplayVersion)
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? string.Empty
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: $" v{Device.Application.DisplayVersion}";
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string titleIdSection = string.IsNullOrWhiteSpace(Device.Application.TitleIdText)
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? string.Empty
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: $" ({Device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = Device.Application.TitleIs64Bit
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? " (64-bit)"
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: " (32-bit)";
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Dispatcher.UIThread.InvokeAsync(() =>
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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{
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@ -326,9 +321,9 @@ namespace Ryujinx.Ava
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private void UpdateAudioVolumeState(object sender, ReactiveEventArgs<float> e)
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private void UpdateAudioVolumeState(object sender, ReactiveEventArgs<float> e)
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{
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{
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Device?.SetVolume(e.NewValue);
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Device?.SetVolume(e.NewValue);
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Dispatcher.UIThread.Post(() =>
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Dispatcher.UIThread.Post(() =>
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{
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{
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var value = e.NewValue;
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_viewModel.Volume = e.NewValue;
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_viewModel.Volume = e.NewValue;
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});
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});
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}
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}
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@ -348,7 +343,7 @@ namespace Ryujinx.Ava
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}
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}
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_isStopped = true;
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_isStopped = true;
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_isActive = false;
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_isActive = false;
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}
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}
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public void DisposeContext()
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public void DisposeContext()
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@ -381,9 +376,9 @@ namespace Ryujinx.Ava
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}
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}
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ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
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ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
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ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
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ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
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ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
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ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
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ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
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ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
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_topLevel.PointerLeave -= TopLevel_PointerLeave;
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_topLevel.PointerLeave -= TopLevel_PointerLeave;
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_topLevel.PointerMoved -= TopLevel_PointerMoved;
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_topLevel.PointerMoved -= TopLevel_PointerMoved;
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@ -597,19 +592,23 @@ namespace Ryujinx.Ava
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internal void Resume()
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internal void Resume()
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{
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{
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Device?.System.TogglePauseEmulation(false);
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Device?.System.TogglePauseEmulation(false);
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_viewModel.IsPaused = false;
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_viewModel.IsPaused = false;
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}
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}
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internal void Pause()
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internal void Pause()
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{
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{
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Device?.System.TogglePauseEmulation(true);
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Device?.System.TogglePauseEmulation(true);
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_viewModel.IsPaused = true;
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_viewModel.IsPaused = true;
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}
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}
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private void InitializeSwitchInstance()
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private void InitializeSwitchInstance()
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{
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{
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// Initialize KeySet.
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VirtualFileSystem.ReloadKeySet();
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VirtualFileSystem.ReloadKeySet();
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// Initialize Renderer.
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IRenderer renderer;
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IRenderer renderer;
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if (Renderer.IsVulkan)
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if (Renderer.IsVulkan)
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@ -623,12 +622,9 @@ namespace Ryujinx.Ava
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renderer = new OpenGLRenderer();
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renderer = new OpenGLRenderer();
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}
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}
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IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
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BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
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BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
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var isGALthreaded = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
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var isGALthreaded = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
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if (isGALthreaded)
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if (isGALthreaded)
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{
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{
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renderer = new ThreadedRenderer(renderer);
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renderer = new ThreadedRenderer(renderer);
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@ -636,159 +632,104 @@ namespace Ryujinx.Ava
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|
||||||
Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALthreaded}");
|
Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALthreaded}");
|
||||||
|
|
||||||
if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SDL2)
|
// Initialize Configuration.
|
||||||
{
|
|
||||||
if (SDL2HardwareDeviceDriver.IsSupported)
|
|
||||||
{
|
|
||||||
deviceDriver = new SDL2HardwareDeviceDriver();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to OpenAL.");
|
|
||||||
|
|
||||||
if (OpenALHardwareDeviceDriver.IsSupported)
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "Found OpenAL, changing configuration.");
|
|
||||||
|
|
||||||
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.OpenAl;
|
|
||||||
MainWindowViewModel.SaveConfig();
|
|
||||||
|
|
||||||
deviceDriver = new OpenALHardwareDeviceDriver();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO.");
|
|
||||||
|
|
||||||
if (SoundIoHardwareDeviceDriver.IsSupported)
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
|
|
||||||
|
|
||||||
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
|
|
||||||
MainWindowViewModel.SaveConfig();
|
|
||||||
|
|
||||||
deviceDriver = new SoundIoHardwareDeviceDriver();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo)
|
|
||||||
{
|
|
||||||
if (SoundIoHardwareDeviceDriver.IsSupported)
|
|
||||||
{
|
|
||||||
deviceDriver = new SoundIoHardwareDeviceDriver();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, trying to fall back to SDL2.");
|
|
||||||
|
|
||||||
if (SDL2HardwareDeviceDriver.IsSupported)
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "Found SDL2, changing configuration.");
|
|
||||||
|
|
||||||
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SDL2;
|
|
||||||
MainWindowViewModel.SaveConfig();
|
|
||||||
|
|
||||||
deviceDriver = new SDL2HardwareDeviceDriver();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to OpenAL.");
|
|
||||||
|
|
||||||
if (OpenALHardwareDeviceDriver.IsSupported)
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "Found OpenAL, changing configuration.");
|
|
||||||
|
|
||||||
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.OpenAl;
|
|
||||||
MainWindowViewModel.SaveConfig();
|
|
||||||
|
|
||||||
deviceDriver = new OpenALHardwareDeviceDriver();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, falling back to dummy audio out.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.OpenAl)
|
|
||||||
{
|
|
||||||
if (OpenALHardwareDeviceDriver.IsSupported)
|
|
||||||
{
|
|
||||||
deviceDriver = new OpenALHardwareDeviceDriver();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SDL2.");
|
|
||||||
|
|
||||||
if (SDL2HardwareDeviceDriver.IsSupported)
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "Found SDL2, changing configuration.");
|
|
||||||
|
|
||||||
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SDL2;
|
|
||||||
MainWindowViewModel.SaveConfig();
|
|
||||||
|
|
||||||
deviceDriver = new SDL2HardwareDeviceDriver();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to SoundIO.");
|
|
||||||
|
|
||||||
if (SoundIoHardwareDeviceDriver.IsSupported)
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
|
|
||||||
|
|
||||||
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
|
|
||||||
MainWindowViewModel.SaveConfig();
|
|
||||||
|
|
||||||
deviceDriver = new SoundIoHardwareDeviceDriver();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GiB : HLE.MemoryConfiguration.MemoryConfiguration4GiB;
|
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GiB : HLE.MemoryConfiguration.MemoryConfiguration4GiB;
|
||||||
|
|
||||||
IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
|
HLE.HLEConfiguration configuration = new(VirtualFileSystem,
|
||||||
|
_viewModel.LibHacHorizonManager,
|
||||||
HLE.HLEConfiguration configuration = new HLE.HLEConfiguration(VirtualFileSystem,
|
ContentManager,
|
||||||
_viewModel.LibHacHorizonManager,
|
_accountManager,
|
||||||
ContentManager,
|
_userChannelPersistence,
|
||||||
_accountManager,
|
renderer,
|
||||||
_userChannelPersistence,
|
InitializeAudio(),
|
||||||
renderer,
|
memoryConfiguration,
|
||||||
deviceDriver,
|
_viewModel.UiHandler,
|
||||||
memoryConfiguration,
|
(SystemLanguage)ConfigurationState.Instance.System.Language.Value,
|
||||||
_viewModel.UiHandler,
|
(RegionCode)ConfigurationState.Instance.System.Region.Value,
|
||||||
(SystemLanguage)ConfigurationState.Instance.System.Language.Value,
|
ConfigurationState.Instance.Graphics.EnableVsync,
|
||||||
(RegionCode)ConfigurationState.Instance.System.Region.Value,
|
ConfigurationState.Instance.System.EnableDockedMode,
|
||||||
ConfigurationState.Instance.Graphics.EnableVsync,
|
ConfigurationState.Instance.System.EnablePtc,
|
||||||
ConfigurationState.Instance.System.EnableDockedMode,
|
ConfigurationState.Instance.System.EnableInternetAccess,
|
||||||
ConfigurationState.Instance.System.EnablePtc,
|
ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||||
ConfigurationState.Instance.System.EnableInternetAccess,
|
ConfigurationState.Instance.System.FsGlobalAccessLogMode,
|
||||||
fsIntegrityCheckLevel,
|
ConfigurationState.Instance.System.SystemTimeOffset,
|
||||||
ConfigurationState.Instance.System.FsGlobalAccessLogMode,
|
ConfigurationState.Instance.System.TimeZone,
|
||||||
ConfigurationState.Instance.System.SystemTimeOffset,
|
ConfigurationState.Instance.System.MemoryManagerMode,
|
||||||
ConfigurationState.Instance.System.TimeZone,
|
ConfigurationState.Instance.System.IgnoreMissingServices,
|
||||||
ConfigurationState.Instance.System.MemoryManagerMode,
|
ConfigurationState.Instance.Graphics.AspectRatio,
|
||||||
ConfigurationState.Instance.System.IgnoreMissingServices,
|
ConfigurationState.Instance.System.AudioVolume);
|
||||||
ConfigurationState.Instance.Graphics.AspectRatio,
|
|
||||||
ConfigurationState.Instance.System.AudioVolume);
|
|
||||||
|
|
||||||
Device = new Switch(configuration);
|
Device = new Switch(configuration);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static IHardwareDeviceDriver InitializeAudio()
|
||||||
|
{
|
||||||
|
var availableBackends = new List<AudioBackend>()
|
||||||
|
{
|
||||||
|
AudioBackend.SDL2,
|
||||||
|
AudioBackend.SoundIo,
|
||||||
|
AudioBackend.OpenAl,
|
||||||
|
AudioBackend.Dummy
|
||||||
|
};
|
||||||
|
|
||||||
|
AudioBackend preferredBackend = ConfigurationState.Instance.System.AudioBackend.Value;
|
||||||
|
|
||||||
|
for (int i = 0; i < availableBackends.Count; i++)
|
||||||
|
{
|
||||||
|
if (availableBackends[i] == preferredBackend)
|
||||||
|
{
|
||||||
|
availableBackends.RemoveAt(i);
|
||||||
|
availableBackends.Insert(0, preferredBackend);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static IHardwareDeviceDriver InitializeAudioBackend<T>(AudioBackend backend, AudioBackend nextBackend) where T : IHardwareDeviceDriver, new()
|
||||||
|
{
|
||||||
|
if (T.IsSupported)
|
||||||
|
{
|
||||||
|
return new T();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.Warning?.Print(LogClass.Audio, $"{backend} is not supported, falling back to {nextBackend}.");
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IHardwareDeviceDriver deviceDriver = null;
|
||||||
|
|
||||||
|
for (int i = 0; i < availableBackends.Count; i++)
|
||||||
|
{
|
||||||
|
AudioBackend currentBackend = availableBackends[i];
|
||||||
|
AudioBackend nextBackend = i + 1 < availableBackends.Count ? availableBackends[i + 1] : AudioBackend.Dummy;
|
||||||
|
|
||||||
|
deviceDriver = currentBackend switch
|
||||||
|
{
|
||||||
|
AudioBackend.SDL2 => InitializeAudioBackend<SDL2HardwareDeviceDriver>(AudioBackend.SDL2, nextBackend),
|
||||||
|
AudioBackend.SoundIo => InitializeAudioBackend<SoundIoHardwareDeviceDriver>(AudioBackend.SoundIo, nextBackend),
|
||||||
|
AudioBackend.OpenAl => InitializeAudioBackend<OpenALHardwareDeviceDriver>(AudioBackend.OpenAl, nextBackend),
|
||||||
|
_ => new DummyHardwareDeviceDriver()
|
||||||
|
};
|
||||||
|
|
||||||
|
if (deviceDriver != null)
|
||||||
|
{
|
||||||
|
ConfigurationState.Instance.System.AudioBackend.Value = currentBackend;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MainWindowViewModel.SaveConfig();
|
||||||
|
|
||||||
|
return deviceDriver;
|
||||||
|
}
|
||||||
|
|
||||||
private void Window_SizeChanged(object sender, Size e)
|
private void Window_SizeChanged(object sender, Size e)
|
||||||
{
|
{
|
||||||
Width = (int)e.Width;
|
Width = (int)e.Width;
|
||||||
Height = (int)e.Height;
|
Height = (int)e.Height;
|
||||||
|
|
||||||
SetRendererWindowSize(e);
|
SetRendererWindowSize(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -798,7 +739,7 @@ namespace Ryujinx.Ava
|
||||||
{
|
{
|
||||||
UpdateFrame();
|
UpdateFrame();
|
||||||
|
|
||||||
// Polling becomes expensive if it's not slept
|
// Polling becomes expensive if it's not slept.
|
||||||
Thread.Sleep(1);
|
Thread.Sleep(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -818,14 +759,7 @@ namespace Ryujinx.Ava
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
IRenderer renderer = Device.Gpu.Renderer;
|
_renderer = Device.Gpu.Renderer is ThreadedRenderer tr ? tr.BaseRenderer : Device.Gpu.Renderer;
|
||||||
|
|
||||||
if (renderer is ThreadedRenderer tr)
|
|
||||||
{
|
|
||||||
renderer = tr.BaseRenderer;
|
|
||||||
}
|
|
||||||
|
|
||||||
_renderer = renderer;
|
|
||||||
|
|
||||||
_renderer.ScreenCaptured += Renderer_ScreenCaptured;
|
_renderer.ScreenCaptured += Renderer_ScreenCaptured;
|
||||||
|
|
||||||
|
@ -884,13 +818,12 @@ namespace Ryujinx.Ava
|
||||||
|
|
||||||
public void UpdateStatus()
|
public void UpdateStatus()
|
||||||
{
|
{
|
||||||
// Run a status update only when a frame is to be drawn. This prevents from updating the ui and wasting a render when no frame is queued
|
// Run a status update only when a frame is to be drawn. This prevents from updating the ui and wasting a render when no frame is queued.
|
||||||
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? LocaleManager.Instance[LocaleKeys.Docked] : LocaleManager.Instance[LocaleKeys.Handheld];
|
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? LocaleManager.Instance[LocaleKeys.Docked] : LocaleManager.Instance[LocaleKeys.Handheld];
|
||||||
float scale = GraphicsConfig.ResScale;
|
|
||||||
|
if (GraphicsConfig.ResScale != 1)
|
||||||
if (scale != 1)
|
|
||||||
{
|
{
|
||||||
dockedMode += $" ({scale}x)";
|
dockedMode += $" ({GraphicsConfig.ResScale}x)";
|
||||||
}
|
}
|
||||||
|
|
||||||
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
||||||
|
@ -907,7 +840,6 @@ namespace Ryujinx.Ava
|
||||||
public async Task ShowExitPrompt()
|
public async Task ShowExitPrompt()
|
||||||
{
|
{
|
||||||
bool shouldExit = !ConfigurationState.Instance.ShowConfirmExit;
|
bool shouldExit = !ConfigurationState.Instance.ShowConfirmExit;
|
||||||
|
|
||||||
if (!shouldExit)
|
if (!shouldExit)
|
||||||
{
|
{
|
||||||
if (_dialogShown)
|
if (_dialogShown)
|
||||||
|
@ -916,6 +848,7 @@ namespace Ryujinx.Ava
|
||||||
}
|
}
|
||||||
|
|
||||||
_dialogShown = true;
|
_dialogShown = true;
|
||||||
|
|
||||||
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
|
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
|
||||||
|
|
||||||
_dialogShown = false;
|
_dialogShown = false;
|
||||||
|
@ -933,7 +866,7 @@ namespace Ryujinx.Ava
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.Post(() =>
|
Dispatcher.UIThread.Post(() =>
|
||||||
{
|
{
|
||||||
_viewModel.Cursor = _isMouseInRenderer ? InvisibleCursor : Cursor.Default;
|
_viewModel.Cursor = _isCursorInRenderer ? InvisibleCursor : Cursor.Default;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1046,7 +979,7 @@ namespace Ryujinx.Ava
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Touchscreen
|
// Touchscreen.
|
||||||
bool hasTouch = false;
|
bool hasTouch = false;
|
||||||
|
|
||||||
if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse)
|
if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse)
|
||||||
|
|
Loading…
Reference in a new issue