forked from Mirror/Ryujinx
ASTC optimizations (#845)
* ASTC optimizations * Move code to Ryujinx.Common * Support 3D textures * Address feedback * Remove ASTC logging * Use stackalloc instead of a Buffer20 struct * Code style and cleanup * Respond to feedback * Rearrange public/private property ordering
This commit is contained in:
parent
947e14d3be
commit
d1ab9fb42c
12 changed files with 1009 additions and 599 deletions
59
Ryujinx.Common/Utilities/Buffers.cs
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59
Ryujinx.Common/Utilities/Buffers.cs
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.Utilities
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{
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[DebuggerDisplay("{ToString()}")]
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[StructLayout(LayoutKind.Sequential, Size = 16)]
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public struct Buffer16
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{
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[DebuggerBrowsable(DebuggerBrowsableState.Never)] private ulong _dummy0;
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[DebuggerBrowsable(DebuggerBrowsableState.Never)] private ulong _dummy1;
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public byte this[int i]
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{
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get => Bytes[i];
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set => Bytes[i] = value;
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}
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public Span<byte> Bytes => SpanHelpers.AsByteSpan(ref this);
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// Prevent a defensive copy by changing the read-only in reference to a reference with Unsafe.AsRef()
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator Span<byte>(in Buffer16 value)
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{
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return SpanHelpers.AsByteSpan(ref Unsafe.AsRef(in value));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator ReadOnlySpan<byte>(in Buffer16 value)
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{
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return SpanHelpers.AsReadOnlyByteSpan(ref Unsafe.AsRef(in value));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ref T As<T>() where T : unmanaged
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{
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if (Unsafe.SizeOf<T>() > (uint)Unsafe.SizeOf<Buffer16>())
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{
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throw new ArgumentException();
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}
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return ref MemoryMarshal.GetReference(AsSpan<T>());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Span<T> AsSpan<T>() where T : unmanaged
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{
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return SpanHelpers.AsSpan<Buffer16, T>(ref this);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly ReadOnlySpan<T> AsReadOnlySpan<T>() where T : unmanaged
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{
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return SpanHelpers.AsReadOnlySpan<Buffer16, T>(ref Unsafe.AsRef(in this));
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}
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}
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}
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61
Ryujinx.Common/Utilities/SpanHelpers.cs
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61
Ryujinx.Common/Utilities/SpanHelpers.cs
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@ -0,0 +1,61 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.Utilities
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{
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public static class SpanHelpers
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Span<T> CreateSpan<T>(ref T reference, int length)
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{
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return MemoryMarshal.CreateSpan(ref reference, length);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Span<T> AsSpan<T>(ref T reference) where T : unmanaged
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{
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return CreateSpan(ref reference, 1);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Span<TSpan> AsSpan<TStruct, TSpan>(ref TStruct reference)
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where TStruct : unmanaged where TSpan : unmanaged
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{
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return CreateSpan(ref Unsafe.As<TStruct, TSpan>(ref reference),
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Unsafe.SizeOf<TStruct>() / Unsafe.SizeOf<TSpan>());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Span<byte> AsByteSpan<T>(ref T reference) where T : unmanaged
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{
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return CreateSpan(ref Unsafe.As<T, byte>(ref reference), Unsafe.SizeOf<T>());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ReadOnlySpan<T> CreateReadOnlySpan<T>(ref T reference, int length)
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{
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return MemoryMarshal.CreateReadOnlySpan(ref reference, length);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ReadOnlySpan<T> AsReadOnlySpan<T>(ref T reference) where T : unmanaged
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{
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return CreateReadOnlySpan(ref reference, 1);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ReadOnlySpan<TSpan> AsReadOnlySpan<TStruct, TSpan>(ref TStruct reference)
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where TStruct : unmanaged where TSpan : unmanaged
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{
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return CreateReadOnlySpan(ref Unsafe.As<TStruct, TSpan>(ref reference),
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Unsafe.SizeOf<TStruct>() / Unsafe.SizeOf<TSpan>());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ReadOnlySpan<byte> AsReadOnlyByteSpan<T>(ref T reference) where T : unmanaged
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{
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return CreateReadOnlySpan(ref Unsafe.As<T, byte>(ref reference), Unsafe.SizeOf<T>());
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}
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}
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}
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@ -7,6 +7,7 @@ using Ryujinx.Graphics.Texture.Astc;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Ryujinx.Common.Logging;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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@ -246,7 +247,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
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{
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if (!AstcDecoder.TryDecodeToRgba8(
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data,
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data.ToArray(),
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.Width,
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File diff suppressed because it is too large
Load diff
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@ -1,16 +1,23 @@
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Texture.Astc
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{
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class AstcPixel
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[StructLayout(LayoutKind.Sequential)]
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struct AstcPixel
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{
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public short R { get; set; }
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public short G { get; set; }
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public short B { get; set; }
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public short A { get; set; }
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internal const int StructSize = 12;
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byte[] _bitDepth = new byte[4];
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public short A;
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public short R;
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public short G;
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public short B;
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private uint _bitDepthInt;
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private Span<byte> BitDepth => MemoryMarshal.CreateSpan(ref Unsafe.As<uint, byte>(ref _bitDepthInt), 4);
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private Span<short> Components => MemoryMarshal.CreateSpan(ref A, 4);
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public AstcPixel(short a, short r, short g, short b)
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{
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G = g;
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B = b;
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for (int i = 0; i < 4; i++)
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_bitDepth[i] = 8;
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_bitDepthInt = 0x08080808;
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}
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public void ClampByte()
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public short GetComponent(int index)
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{
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switch(index)
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{
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case 0: return A;
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case 1: return R;
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case 2: return G;
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case 3: return B;
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}
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return 0;
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return Components[index];
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}
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public void SetComponent(int index, int value)
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{
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switch (index)
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{
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case 0:
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A = (short)value;
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break;
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case 1:
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R = (short)value;
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break;
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case 2:
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G = (short)value;
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break;
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case 3:
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B = (short)value;
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break;
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}
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}
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public void ChangeBitDepth(byte[] depth)
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{
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for (int i = 0; i< 4; i++)
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{
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int value = ChangeBitDepth(GetComponent(i), _bitDepth[i], depth[i]);
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SetComponent(i, value);
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_bitDepth[i] = depth[i];
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}
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}
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short ChangeBitDepth(short value, byte oldDepth, byte newDepth)
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{
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Debug.Assert(newDepth <= 8);
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Debug.Assert(oldDepth <= 8);
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if (oldDepth == newDepth)
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{
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// Do nothing
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return value;
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}
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else if (oldDepth == 0 && newDepth != 0)
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{
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return (short)((1 << newDepth) - 1);
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}
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else if (newDepth > oldDepth)
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{
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return (short)BitArrayStream.Replicate(value, oldDepth, newDepth);
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}
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else
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{
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// oldDepth > newDepth
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if (newDepth == 0)
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{
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return 0xFF;
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}
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else
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{
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byte bitsWasted = (byte)(oldDepth - newDepth);
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short tempValue = value;
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tempValue = (short)((tempValue + (1 << (bitsWasted - 1))) >> bitsWasted);
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tempValue = Math.Min(Math.Max((short)0, tempValue), (short)((1 << newDepth) - 1));
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return (byte)(tempValue);
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}
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}
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Components[index] = (short)value;
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}
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public int Pack()
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{
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AstcPixel newPixel = new AstcPixel(A, R, G, B);
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byte[] eightBitDepth = { 8, 8, 8, 8 };
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newPixel.ChangeBitDepth(eightBitDepth);
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return (byte)newPixel.A << 24 |
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(byte)newPixel.B << 16 |
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(byte)newPixel.G << 8 |
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(byte)newPixel.R << 0;
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return A << 24 |
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B << 16 |
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G << 8 |
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R << 0;
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}
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// Adds more precision to the blue channel as described
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@ -1,121 +0,0 @@
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using System;
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using System.Collections;
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namespace Ryujinx.Graphics.Texture.Astc
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{
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public class BitArrayStream
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{
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public BitArray BitsArray;
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public int Position { get; private set; }
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public BitArrayStream(BitArray bitArray)
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{
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BitsArray = bitArray;
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Position = 0;
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}
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public short ReadBits(int length)
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{
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int retValue = 0;
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for (int i = Position; i < Position + length; i++)
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{
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if (BitsArray[i])
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{
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retValue |= 1 << (i - Position);
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}
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}
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Position += length;
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return (short)retValue;
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}
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public int ReadBits(int start, int end)
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{
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int retValue = 0;
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for (int i = start; i <= end; i++)
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{
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if (BitsArray[i])
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{
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retValue |= 1 << (i - start);
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}
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}
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return retValue;
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}
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public int ReadBit(int index)
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{
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return Convert.ToInt32(BitsArray[index]);
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}
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public void WriteBits(int value, int length)
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{
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for (int i = Position; i < Position + length; i++)
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{
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BitsArray[i] = ((value >> (i - Position)) & 1) != 0;
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}
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Position += length;
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}
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public byte[] ToByteArray()
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{
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byte[] retArray = new byte[(BitsArray.Length + 7) / 8];
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BitsArray.CopyTo(retArray, 0);
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return retArray;
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}
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public static int Replicate(int value, int numberBits, int toBit)
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{
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if (numberBits == 0) return 0;
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if (toBit == 0) return 0;
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int tempValue = value & ((1 << numberBits) - 1);
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int retValue = tempValue;
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int resLength = numberBits;
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while (resLength < toBit)
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{
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int comp = 0;
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if (numberBits > toBit - resLength)
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{
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int newShift = toBit - resLength;
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comp = numberBits - newShift;
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numberBits = newShift;
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}
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retValue <<= numberBits;
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retValue |= tempValue >> comp;
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resLength += numberBits;
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}
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return retValue;
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}
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public static int PopCnt(int number)
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{
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int counter;
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for (counter = 0; number != 0; counter++)
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{
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number &= number - 1;
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}
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return counter;
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}
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public static void Swap<T>(ref T lhs, ref T rhs)
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{
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T temp = lhs;
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lhs = rhs;
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rhs = temp;
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}
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// Transfers a bit as described in C.2.14
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public static void BitTransferSigned(ref int a, ref int b)
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{
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b >>= 1;
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b |= a & 0x80;
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a >>= 1;
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a &= 0x3F;
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if ((a & 0x20) != 0) a -= 0x40;
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}
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}
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}
|
72
Ryujinx.Graphics.Texture/Astc/BitStream128.cs
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72
Ryujinx.Graphics.Texture/Astc/BitStream128.cs
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|
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using Ryujinx.Common.Utilities;
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using System;
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using System.Diagnostics;
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|
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namespace Ryujinx.Graphics.Texture.Astc
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{
|
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public struct BitStream128
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{
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private Buffer16 _data;
|
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public int BitsLeft { get; set; }
|
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|
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public BitStream128(Buffer16 data)
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{
|
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_data = data;
|
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BitsLeft = 128;
|
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}
|
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|
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public int ReadBits(int bitCount)
|
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{
|
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Debug.Assert(bitCount < 32);
|
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|
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if (bitCount == 0)
|
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{
|
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return 0;
|
||||
}
|
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|
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int mask = (1 << bitCount) - 1;
|
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int value = _data.As<int>() & mask;
|
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|
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Span<ulong> span = _data.AsSpan<ulong>();
|
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|
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ulong carry = span[1] << (64 - bitCount);
|
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span[0] = (span[0] >> bitCount) | carry;
|
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span[1] >>= bitCount;
|
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|
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BitsLeft -= bitCount;
|
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|
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return value;
|
||||
}
|
||||
|
||||
public void WriteBits(int value, int bitCount)
|
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{
|
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Debug.Assert(bitCount < 32);
|
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|
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if (bitCount == 0) return;
|
||||
|
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ulong maskedValue = (uint)(value & ((1 << bitCount) - 1));
|
||||
|
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Span<ulong> span = _data.AsSpan<ulong>();
|
||||
|
||||
if (BitsLeft < 64)
|
||||
{
|
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ulong lowMask = maskedValue << BitsLeft;
|
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span[0] |= lowMask;
|
||||
}
|
||||
|
||||
if (BitsLeft + bitCount > 64)
|
||||
{
|
||||
if (BitsLeft > 64)
|
||||
{
|
||||
span[1] |= maskedValue << (BitsLeft - 64);
|
||||
}
|
||||
else
|
||||
{
|
||||
span[1] |= maskedValue >> (64 - BitsLeft);
|
||||
}
|
||||
}
|
||||
|
||||
BitsLeft += bitCount;
|
||||
}
|
||||
}
|
||||
}
|
66
Ryujinx.Graphics.Texture/Astc/Bits.cs
Normal file
66
Ryujinx.Graphics.Texture/Astc/Bits.cs
Normal file
|
@ -0,0 +1,66 @@
|
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namespace Ryujinx.Graphics.Texture.Astc
|
||||
{
|
||||
internal static class Bits
|
||||
{
|
||||
public static readonly ushort[] Replicate8_16Table;
|
||||
public static readonly byte[] Replicate1_7Table;
|
||||
|
||||
static Bits()
|
||||
{
|
||||
Replicate8_16Table = new ushort[0x200];
|
||||
Replicate1_7Table = new byte[0x200];
|
||||
|
||||
for (int i = 0; i < 0x200; i++)
|
||||
{
|
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Replicate8_16Table[i] = (ushort)Replicate(i, 8, 16);
|
||||
Replicate1_7Table[i] = (byte)Replicate(i, 1, 7);
|
||||
}
|
||||
}
|
||||
|
||||
public static int Replicate8_16(int value)
|
||||
{
|
||||
return Replicate8_16Table[value];
|
||||
}
|
||||
|
||||
public static int Replicate1_7(int value)
|
||||
{
|
||||
return Replicate1_7Table[value];
|
||||
}
|
||||
|
||||
public static int Replicate(int value, int numberBits, int toBit)
|
||||
{
|
||||
if (numberBits == 0) return 0;
|
||||
if (toBit == 0) return 0;
|
||||
|
||||
int tempValue = value & ((1 << numberBits) - 1);
|
||||
int retValue = tempValue;
|
||||
int resLength = numberBits;
|
||||
|
||||
while (resLength < toBit)
|
||||
{
|
||||
int comp = 0;
|
||||
if (numberBits > toBit - resLength)
|
||||
{
|
||||
int newShift = toBit - resLength;
|
||||
comp = numberBits - newShift;
|
||||
numberBits = newShift;
|
||||
}
|
||||
retValue <<= numberBits;
|
||||
retValue |= tempValue >> comp;
|
||||
resLength += numberBits;
|
||||
}
|
||||
|
||||
return retValue;
|
||||
}
|
||||
|
||||
// Transfers a bit as described in C.2.14
|
||||
public static void BitTransferSigned(ref int a, ref int b)
|
||||
{
|
||||
b >>= 1;
|
||||
b |= a & 0x80;
|
||||
a >>= 1;
|
||||
a &= 0x3F;
|
||||
if ((a & 0x20) != 0) a -= 0x40;
|
||||
}
|
||||
}
|
||||
}
|
23
Ryujinx.Graphics.Texture/Astc/EndPointSet.cs
Normal file
23
Ryujinx.Graphics.Texture/Astc/EndPointSet.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture.Astc
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Size = AstcPixel.StructSize * 8)]
|
||||
internal struct EndPointSet
|
||||
{
|
||||
private AstcPixel _start;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Span<AstcPixel> Get(int index)
|
||||
{
|
||||
Debug.Assert(index < 4);
|
||||
|
||||
ref AstcPixel start = ref Unsafe.Add(ref _start, index * 2);
|
||||
|
||||
return MemoryMarshal.CreateSpan(ref start, 2);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture.Astc
|
||||
{
|
||||
public struct IntegerEncoded
|
||||
internal struct IntegerEncoded
|
||||
{
|
||||
public enum EIntegerEncoding
|
||||
internal const int StructSize = 8;
|
||||
private static readonly IntegerEncoded[] Encodings;
|
||||
|
||||
public enum EIntegerEncoding : byte
|
||||
{
|
||||
JustBits,
|
||||
Quint,
|
||||
|
@ -13,17 +16,27 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
}
|
||||
|
||||
EIntegerEncoding _encoding;
|
||||
public int NumberBits { get; private set; }
|
||||
public int BitValue { get; private set; }
|
||||
public int TritValue { get; private set; }
|
||||
public int QuintValue { get; private set; }
|
||||
public byte NumberBits { get; private set; }
|
||||
public byte TritValue { get; private set; }
|
||||
public byte QuintValue { get; private set; }
|
||||
public int BitValue { get; private set; }
|
||||
|
||||
static IntegerEncoded()
|
||||
{
|
||||
Encodings = new IntegerEncoded[0x100];
|
||||
|
||||
for (int i = 0; i < Encodings.Length; i++)
|
||||
{
|
||||
Encodings[i] = CreateEncodingCalc(i);
|
||||
}
|
||||
}
|
||||
|
||||
public IntegerEncoded(EIntegerEncoding encoding, int numBits)
|
||||
{
|
||||
_encoding = encoding;
|
||||
NumberBits = numBits;
|
||||
BitValue = 0;
|
||||
TritValue = 0;
|
||||
_encoding = encoding;
|
||||
NumberBits = (byte)numBits;
|
||||
BitValue = 0;
|
||||
TritValue = 0;
|
||||
QuintValue = 0;
|
||||
}
|
||||
|
||||
|
@ -52,6 +65,11 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
}
|
||||
|
||||
public static IntegerEncoded CreateEncoding(int maxVal)
|
||||
{
|
||||
return Encodings[maxVal];
|
||||
}
|
||||
|
||||
private static IntegerEncoded CreateEncodingCalc(int maxVal)
|
||||
{
|
||||
while (maxVal > 0)
|
||||
{
|
||||
|
@ -60,19 +78,19 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
// Is maxVal a power of two?
|
||||
if ((check & (check - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(maxVal));
|
||||
return new IntegerEncoded(EIntegerEncoding.JustBits, BitOperations.PopCount((uint)maxVal));
|
||||
}
|
||||
|
||||
// Is maxVal of the type 3*2^n - 1?
|
||||
if ((check % 3 == 0) && ((check / 3) & ((check / 3) - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(check / 3 - 1));
|
||||
return new IntegerEncoded(EIntegerEncoding.Trit, BitOperations.PopCount((uint)(check / 3 - 1)));
|
||||
}
|
||||
|
||||
// Is maxVal of the type 5*2^n - 1?
|
||||
if ((check % 5 == 0) && ((check / 5) & ((check / 5) - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(check / 5 - 1));
|
||||
return new IntegerEncoded(EIntegerEncoding.Quint, BitOperations.PopCount((uint)(check / 5 - 1)));
|
||||
}
|
||||
|
||||
// Apparently it can't be represented with a bounded integer sequence...
|
||||
|
@ -84,150 +102,78 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
}
|
||||
|
||||
public static void DecodeTritBlock(
|
||||
BitArrayStream bitStream,
|
||||
List<IntegerEncoded> listIntegerEncoded,
|
||||
int numberBitsPerValue)
|
||||
ref BitStream128 bitStream,
|
||||
ref IntegerSequence listIntegerEncoded,
|
||||
int numberBitsPerValue)
|
||||
{
|
||||
// Implement the algorithm in section C.2.12
|
||||
int[] m = new int[5];
|
||||
int[] t = new int[5];
|
||||
int T;
|
||||
Span<int> m = stackalloc int[5];
|
||||
|
||||
// Read the trit encoded block according to
|
||||
// table C.2.14
|
||||
m[0] = bitStream.ReadBits(numberBitsPerValue);
|
||||
T = bitStream.ReadBits(2);
|
||||
int encoded = bitStream.ReadBits(2);
|
||||
m[1] = bitStream.ReadBits(numberBitsPerValue);
|
||||
T |= bitStream.ReadBits(2) << 2;
|
||||
encoded |= bitStream.ReadBits(2) << 2;
|
||||
m[2] = bitStream.ReadBits(numberBitsPerValue);
|
||||
T |= bitStream.ReadBits(1) << 4;
|
||||
encoded |= bitStream.ReadBits(1) << 4;
|
||||
m[3] = bitStream.ReadBits(numberBitsPerValue);
|
||||
T |= bitStream.ReadBits(2) << 5;
|
||||
encoded |= bitStream.ReadBits(2) << 5;
|
||||
m[4] = bitStream.ReadBits(numberBitsPerValue);
|
||||
T |= bitStream.ReadBits(1) << 7;
|
||||
encoded |= bitStream.ReadBits(1) << 7;
|
||||
|
||||
int c = 0;
|
||||
ReadOnlySpan<byte> encodings = GetTritEncoding(encoded);
|
||||
|
||||
BitArrayStream tb = new BitArrayStream(new BitArray(new int[] { T }));
|
||||
if (tb.ReadBits(2, 4) == 7)
|
||||
{
|
||||
c = (tb.ReadBits(5, 7) << 2) | tb.ReadBits(0, 1);
|
||||
t[4] = t[3] = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
c = tb.ReadBits(0, 4);
|
||||
if (tb.ReadBits(5, 6) == 3)
|
||||
{
|
||||
t[4] = 2;
|
||||
t[3] = tb.ReadBit(7);
|
||||
}
|
||||
else
|
||||
{
|
||||
t[4] = tb.ReadBit(7);
|
||||
t[3] = tb.ReadBits(5, 6);
|
||||
}
|
||||
}
|
||||
|
||||
BitArrayStream cb = new BitArrayStream(new BitArray(new int[] { c }));
|
||||
if (cb.ReadBits(0, 1) == 3)
|
||||
{
|
||||
t[2] = 2;
|
||||
t[1] = cb.ReadBit(4);
|
||||
t[0] = (cb.ReadBit(3) << 1) | (cb.ReadBit(2) & ~cb.ReadBit(3));
|
||||
}
|
||||
else if (cb.ReadBits(2, 3) == 3)
|
||||
{
|
||||
t[2] = 2;
|
||||
t[1] = 2;
|
||||
t[0] = cb.ReadBits(0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
t[2] = cb.ReadBit(4);
|
||||
t[1] = cb.ReadBits(2, 3);
|
||||
t[0] = (cb.ReadBit(1) << 1) | (cb.ReadBit(0) & ~cb.ReadBit(1));
|
||||
}
|
||||
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Trit, numberBitsPerValue);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Trit, numberBitsPerValue)
|
||||
{
|
||||
BitValue = m[i],
|
||||
TritValue = t[i]
|
||||
};
|
||||
listIntegerEncoded.Add(intEncoded);
|
||||
intEncoded.BitValue = m[i];
|
||||
intEncoded.TritValue = encodings[i];
|
||||
|
||||
listIntegerEncoded.Add(ref intEncoded);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecodeQuintBlock(
|
||||
BitArrayStream bitStream,
|
||||
List<IntegerEncoded> listIntegerEncoded,
|
||||
int numberBitsPerValue)
|
||||
ref BitStream128 bitStream,
|
||||
ref IntegerSequence listIntegerEncoded,
|
||||
int numberBitsPerValue)
|
||||
{
|
||||
ReadOnlySpan<byte> interleavedBits = new byte[] { 3, 2, 2 };
|
||||
|
||||
// Implement the algorithm in section C.2.12
|
||||
int[] m = new int[3];
|
||||
int[] qa = new int[3];
|
||||
int q;
|
||||
Span<int> m = stackalloc int[3];
|
||||
ulong encoded = 0;
|
||||
int encodedBitsRead = 0;
|
||||
|
||||
// Read the trit encoded block according to
|
||||
// table C.2.15
|
||||
m[0] = bitStream.ReadBits(numberBitsPerValue);
|
||||
q = bitStream.ReadBits(3);
|
||||
m[1] = bitStream.ReadBits(numberBitsPerValue);
|
||||
q |= bitStream.ReadBits(2) << 3;
|
||||
m[2] = bitStream.ReadBits(numberBitsPerValue);
|
||||
q |= bitStream.ReadBits(2) << 5;
|
||||
|
||||
BitArrayStream qb = new BitArrayStream(new BitArray(new int[] { q }));
|
||||
if (qb.ReadBits(1, 2) == 3 && qb.ReadBits(5, 6) == 0)
|
||||
for (int i = 0; i < m.Length; i++)
|
||||
{
|
||||
qa[0] = qa[1] = 4;
|
||||
qa[2] = (qb.ReadBit(0) << 2) | ((qb.ReadBit(4) & ~qb.ReadBit(0)) << 1) | (qb.ReadBit(3) & ~qb.ReadBit(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
int c = 0;
|
||||
if (qb.ReadBits(1, 2) == 3)
|
||||
{
|
||||
qa[2] = 4;
|
||||
c = (qb.ReadBits(3, 4) << 3) | ((~qb.ReadBits(5, 6) & 3) << 1) | qb.ReadBit(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
qa[2] = qb.ReadBits(5, 6);
|
||||
c = qb.ReadBits(0, 4);
|
||||
}
|
||||
m[i] = bitStream.ReadBits(numberBitsPerValue);
|
||||
|
||||
BitArrayStream cb = new BitArrayStream(new BitArray(new int[] { c }));
|
||||
if (cb.ReadBits(0, 2) == 5)
|
||||
{
|
||||
qa[1] = 4;
|
||||
qa[0] = cb.ReadBits(3, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
qa[1] = cb.ReadBits(3, 4);
|
||||
qa[0] = cb.ReadBits(0, 2);
|
||||
}
|
||||
uint encodedBits = (uint)bitStream.ReadBits(interleavedBits[i]);
|
||||
|
||||
encoded |= encodedBits << encodedBitsRead;
|
||||
encodedBitsRead += interleavedBits[i];
|
||||
}
|
||||
|
||||
ReadOnlySpan<byte> encodings = GetQuintEncoding((int)encoded);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Quint, numberBitsPerValue)
|
||||
{
|
||||
BitValue = m[i],
|
||||
QuintValue = qa[i]
|
||||
BitValue = m[i],
|
||||
QuintValue = encodings[i]
|
||||
};
|
||||
listIntegerEncoded.Add(intEncoded);
|
||||
|
||||
listIntegerEncoded.Add(ref intEncoded);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecodeIntegerSequence(
|
||||
List<IntegerEncoded> decodeIntegerSequence,
|
||||
BitArrayStream bitStream,
|
||||
int maxRange,
|
||||
int numberValues)
|
||||
ref IntegerSequence decodeIntegerSequence,
|
||||
ref BitStream128 bitStream,
|
||||
int maxRange,
|
||||
int numberValues)
|
||||
{
|
||||
// Determine encoding parameters
|
||||
IntegerEncoded intEncoded = CreateEncoding(maxRange);
|
||||
|
@ -240,7 +186,7 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
{
|
||||
case EIntegerEncoding.Quint:
|
||||
{
|
||||
DecodeQuintBlock(bitStream, decodeIntegerSequence, intEncoded.NumberBits);
|
||||
DecodeQuintBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
|
||||
numberValuesDecoded += 3;
|
||||
|
||||
break;
|
||||
|
@ -248,7 +194,7 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
|
||||
case EIntegerEncoding.Trit:
|
||||
{
|
||||
DecodeTritBlock(bitStream, decodeIntegerSequence, intEncoded.NumberBits);
|
||||
DecodeTritBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
|
||||
numberValuesDecoded += 5;
|
||||
|
||||
break;
|
||||
|
@ -257,7 +203,7 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
case EIntegerEncoding.JustBits:
|
||||
{
|
||||
intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
|
||||
decodeIntegerSequence.Add(intEncoded);
|
||||
decodeIntegerSequence.Add(ref intEncoded);
|
||||
numberValuesDecoded++;
|
||||
|
||||
break;
|
||||
|
@ -265,5 +211,135 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static ReadOnlySpan<byte> GetTritEncoding(int index)
|
||||
{
|
||||
return TritEncodings.Slice(index * 5, 5);
|
||||
}
|
||||
|
||||
private static ReadOnlySpan<byte> GetQuintEncoding(int index)
|
||||
{
|
||||
return QuintEncodings.Slice(index * 3, 3);
|
||||
}
|
||||
|
||||
private static ReadOnlySpan<byte> TritEncodings => new byte[]
|
||||
{
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0,
|
||||
2, 1, 0, 0, 0, 1, 0, 2, 0, 0, 0, 2, 0, 0, 0,
|
||||
1, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2, 0, 2, 0, 0,
|
||||
0, 2, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0, 0,
|
||||
2, 0, 2, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0,
|
||||
2, 0, 1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 0, 2, 1, 1, 0, 0, 1, 1, 2, 0, 0,
|
||||
0, 2, 1, 0, 0, 1, 2, 1, 0, 0, 2, 2, 1, 0, 0,
|
||||
2, 1, 2, 0, 0, 0, 0, 0, 2, 2, 1, 0, 0, 2, 2,
|
||||
2, 0, 0, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0,
|
||||
1, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 0, 2, 1, 0,
|
||||
0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 2, 1, 0, 1, 0,
|
||||
1, 0, 2, 1, 0, 0, 2, 0, 1, 0, 1, 2, 0, 1, 0,
|
||||
2, 2, 0, 1, 0, 2, 0, 2, 1, 0, 0, 2, 2, 1, 0,
|
||||
1, 2, 2, 1, 0, 2, 2, 2, 1, 0, 2, 0, 2, 1, 0,
|
||||
0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 2, 0, 1, 1, 0,
|
||||
0, 1, 2, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0,
|
||||
2, 1, 1, 1, 0, 1, 1, 2, 1, 0, 0, 2, 1, 1, 0,
|
||||
1, 2, 1, 1, 0, 2, 2, 1, 1, 0, 2, 1, 2, 1, 0,
|
||||
0, 1, 0, 2, 2, 1, 1, 0, 2, 2, 2, 1, 0, 2, 2,
|
||||
1, 0, 2, 2, 2, 0, 0, 0, 2, 0, 1, 0, 0, 2, 0,
|
||||
2, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0, 1, 0, 2, 0,
|
||||
1, 1, 0, 2, 0, 2, 1, 0, 2, 0, 1, 0, 2, 2, 0,
|
||||
0, 2, 0, 2, 0, 1, 2, 0, 2, 0, 2, 2, 0, 2, 0,
|
||||
2, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 2, 2, 2, 0,
|
||||
2, 2, 2, 2, 0, 2, 0, 2, 2, 0, 0, 0, 1, 2, 0,
|
||||
1, 0, 1, 2, 0, 2, 0, 1, 2, 0, 0, 1, 2, 2, 0,
|
||||
0, 1, 1, 2, 0, 1, 1, 1, 2, 0, 2, 1, 1, 2, 0,
|
||||
1, 1, 2, 2, 0, 0, 2, 1, 2, 0, 1, 2, 1, 2, 0,
|
||||
2, 2, 1, 2, 0, 2, 1, 2, 2, 0, 0, 2, 0, 2, 2,
|
||||
1, 2, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2,
|
||||
0, 0, 0, 0, 2, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2,
|
||||
0, 0, 2, 0, 2, 0, 1, 0, 0, 2, 1, 1, 0, 0, 2,
|
||||
2, 1, 0, 0, 2, 1, 0, 2, 0, 2, 0, 2, 0, 0, 2,
|
||||
1, 2, 0, 0, 2, 2, 2, 0, 0, 2, 2, 0, 2, 0, 2,
|
||||
0, 2, 2, 0, 2, 1, 2, 2, 0, 2, 2, 2, 2, 0, 2,
|
||||
2, 0, 2, 0, 2, 0, 0, 1, 0, 2, 1, 0, 1, 0, 2,
|
||||
2, 0, 1, 0, 2, 0, 1, 2, 0, 2, 0, 1, 1, 0, 2,
|
||||
1, 1, 1, 0, 2, 2, 1, 1, 0, 2, 1, 1, 2, 0, 2,
|
||||
0, 2, 1, 0, 2, 1, 2, 1, 0, 2, 2, 2, 1, 0, 2,
|
||||
2, 1, 2, 0, 2, 0, 2, 2, 2, 2, 1, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 0, 0, 2, 0, 1,
|
||||
0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 2, 1, 0, 0, 1,
|
||||
1, 0, 2, 0, 1, 0, 2, 0, 0, 1, 1, 2, 0, 0, 1,
|
||||
2, 2, 0, 0, 1, 2, 0, 2, 0, 1, 0, 2, 2, 0, 1,
|
||||
1, 2, 2, 0, 1, 2, 2, 2, 0, 1, 2, 0, 2, 0, 1,
|
||||
0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 2, 0, 1, 0, 1,
|
||||
0, 1, 2, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1,
|
||||
2, 1, 1, 0, 1, 1, 1, 2, 0, 1, 0, 2, 1, 0, 1,
|
||||
1, 2, 1, 0, 1, 2, 2, 1, 0, 1, 2, 1, 2, 0, 1,
|
||||
0, 0, 1, 2, 2, 1, 0, 1, 2, 2, 2, 0, 1, 2, 2,
|
||||
0, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1,
|
||||
2, 0, 0, 1, 1, 0, 0, 2, 1, 1, 0, 1, 0, 1, 1,
|
||||
1, 1, 0, 1, 1, 2, 1, 0, 1, 1, 1, 0, 2, 1, 1,
|
||||
0, 2, 0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 1,
|
||||
2, 0, 2, 1, 1, 0, 2, 2, 1, 1, 1, 2, 2, 1, 1,
|
||||
2, 2, 2, 1, 1, 2, 0, 2, 1, 1, 0, 0, 1, 1, 1,
|
||||
1, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 1, 2, 1, 1,
|
||||
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1,
|
||||
1, 1, 2, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1,
|
||||
2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 0, 1, 1, 2, 2,
|
||||
1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 2,
|
||||
0, 0, 0, 2, 1, 1, 0, 0, 2, 1, 2, 0, 0, 2, 1,
|
||||
0, 0, 2, 2, 1, 0, 1, 0, 2, 1, 1, 1, 0, 2, 1,
|
||||
2, 1, 0, 2, 1, 1, 0, 2, 2, 1, 0, 2, 0, 2, 1,
|
||||
1, 2, 0, 2, 1, 2, 2, 0, 2, 1, 2, 0, 2, 2, 1,
|
||||
0, 2, 2, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1,
|
||||
2, 0, 2, 2, 1, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1,
|
||||
2, 0, 1, 2, 1, 0, 1, 2, 2, 1, 0, 1, 1, 2, 1,
|
||||
1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 2, 2, 1,
|
||||
0, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1,
|
||||
2, 1, 2, 2, 1, 0, 2, 1, 2, 2, 1, 2, 1, 2, 2,
|
||||
2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 1, 2,
|
||||
1, 0, 0, 1, 2, 2, 0, 0, 1, 2, 0, 0, 2, 1, 2,
|
||||
0, 1, 0, 1, 2, 1, 1, 0, 1, 2, 2, 1, 0, 1, 2,
|
||||
1, 0, 2, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 2,
|
||||
2, 2, 0, 1, 2, 2, 0, 2, 1, 2, 0, 2, 2, 1, 2,
|
||||
1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 0, 2, 1, 2,
|
||||
0, 0, 1, 1, 2, 1, 0, 1, 1, 2, 2, 0, 1, 1, 2,
|
||||
0, 1, 2, 1, 2, 0, 1, 1, 1, 2, 1, 1, 1, 1, 2,
|
||||
2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 0, 2, 1, 1, 2,
|
||||
1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 2,
|
||||
0, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 1, 2, 2, 2
|
||||
};
|
||||
|
||||
private static ReadOnlySpan<byte> QuintEncodings => new byte[]
|
||||
{
|
||||
0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0,
|
||||
0, 4, 0, 4, 4, 0, 4, 4, 4, 0, 1, 0, 1, 1, 0,
|
||||
2, 1, 0, 3, 1, 0, 4, 1, 0, 1, 4, 0, 4, 4, 1,
|
||||
4, 4, 4, 0, 2, 0, 1, 2, 0, 2, 2, 0, 3, 2, 0,
|
||||
4, 2, 0, 2, 4, 0, 4, 4, 2, 4, 4, 4, 0, 3, 0,
|
||||
1, 3, 0, 2, 3, 0, 3, 3, 0, 4, 3, 0, 3, 4, 0,
|
||||
4, 4, 3, 4, 4, 4, 0, 0, 1, 1, 0, 1, 2, 0, 1,
|
||||
3, 0, 1, 4, 0, 1, 0, 4, 1, 4, 0, 4, 0, 4, 4,
|
||||
0, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 4, 1, 1,
|
||||
1, 4, 1, 4, 1, 4, 1, 4, 4, 0, 2, 1, 1, 2, 1,
|
||||
2, 2, 1, 3, 2, 1, 4, 2, 1, 2, 4, 1, 4, 2, 4,
|
||||
2, 4, 4, 0, 3, 1, 1, 3, 1, 2, 3, 1, 3, 3, 1,
|
||||
4, 3, 1, 3, 4, 1, 4, 3, 4, 3, 4, 4, 0, 0, 2,
|
||||
1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 0, 4, 2,
|
||||
2, 0, 4, 3, 0, 4, 0, 1, 2, 1, 1, 2, 2, 1, 2,
|
||||
3, 1, 2, 4, 1, 2, 1, 4, 2, 2, 1, 4, 3, 1, 4,
|
||||
0, 2, 2, 1, 2, 2, 2, 2, 2, 3, 2, 2, 4, 2, 2,
|
||||
2, 4, 2, 2, 2, 4, 3, 2, 4, 0, 3, 2, 1, 3, 2,
|
||||
2, 3, 2, 3, 3, 2, 4, 3, 2, 3, 4, 2, 2, 3, 4,
|
||||
3, 3, 4, 0, 0, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3,
|
||||
4, 0, 3, 0, 4, 3, 0, 0, 4, 1, 0, 4, 0, 1, 3,
|
||||
1, 1, 3, 2, 1, 3, 3, 1, 3, 4, 1, 3, 1, 4, 3,
|
||||
0, 1, 4, 1, 1, 4, 0, 2, 3, 1, 2, 3, 2, 2, 3,
|
||||
3, 2, 3, 4, 2, 3, 2, 4, 3, 0, 2, 4, 1, 2, 4,
|
||||
0, 3, 3, 1, 3, 3, 2, 3, 3, 3, 3, 3, 4, 3, 3,
|
||||
3, 4, 3, 0, 3, 4, 1, 3, 4
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
31
Ryujinx.Graphics.Texture/Astc/IntegerSequence.cs
Normal file
31
Ryujinx.Graphics.Texture/Astc/IntegerSequence.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture.Astc
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Size = IntegerEncoded.StructSize * Capacity + sizeof(int))]
|
||||
internal struct IntegerSequence
|
||||
{
|
||||
private const int Capacity = 100;
|
||||
|
||||
private int _length;
|
||||
private IntegerEncoded _start;
|
||||
|
||||
public Span<IntegerEncoded> List => MemoryMarshal.CreateSpan(ref _start, _length);
|
||||
|
||||
public void Reset() => _length = 0;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Add(ref IntegerEncoded item)
|
||||
{
|
||||
Debug.Assert(_length < Capacity);
|
||||
|
||||
int oldLength = _length;
|
||||
_length++;
|
||||
|
||||
List[oldLength] = item;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
|
Loading…
Reference in a new issue