forked from Mirror/Ryujinx
Use a different method for out of bounds blit (#2302)
* Use a different method for out of bounds blit * This is not needed
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2 changed files with 24 additions and 28 deletions
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@ -43,7 +43,26 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
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Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, true, srcHint);
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int srcWidthAligned = srcCopyTexture.Stride / srcCopyTextureFormat.BytesPerPixel;
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ulong offset = 0;
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// For an out of bounds copy, we must ensure that the copy wraps to the next line,
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// so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
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// outside the bounds of the texture. We fill the destination with the first 32 pixels
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// of the next line on the source texture.
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// This can be done by simply adding an offset to the texture address, so that the initial
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// gap is skipped and the copy is inside bounds again.
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// This is required by the proprietary guest OpenGL driver.
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if (srcCopyTexture.LinearLayout && srcCopyTexture.Width == srcX2 && srcX2 > srcWidthAligned && srcX1 > 0)
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{
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offset = (ulong)(srcX1 * srcCopyTextureFormat.BytesPerPixel);
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srcCopyTexture.Width -= srcX1;
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srcX2 -= srcX1;
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srcX1 = 0;
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}
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Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint);
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if (srcTexture == null)
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{
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@ -64,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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dstCopyTextureFormat = dstCopyTexture.Format.Convert();
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}
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Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
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Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
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if (dstTexture == null)
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{
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@ -90,30 +109,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
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// For an out of bounds copy, we must ensure that the copy wraps to the next line,
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// so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
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// outside the bounds of the texture. We fill the destination with the first 32 pixels
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// of the next line on the source texture.
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// This can be emulated with 2 copies (the first copy handles the region inside the bounds,
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// the second handles the region outside of the bounds).
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// We must also extend the source texture by one line to ensure we can wrap on the last line.
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// This is required by the (guest) OpenGL driver.
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if (srcX2 / srcTexture.Info.SamplesInX > srcTexture.Info.Width)
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{
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srcCopyTexture.Height++;
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srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, srcHint);
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scale = srcTexture.ScaleFactor;
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srcRegion = new Extents2D(
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(int)Math.Ceiling(scale * ((srcX1 / srcTexture.Info.SamplesInX) - srcTexture.Info.Width)),
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(int)Math.Ceiling(scale * ((srcY1 / srcTexture.Info.SamplesInY) + 1)),
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(int)Math.Ceiling(scale * ((srcX2 / srcTexture.Info.SamplesInX) - srcTexture.Info.Width)),
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(int)Math.Ceiling(scale * ((srcY2 / srcTexture.Info.SamplesInY) + 1)));
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srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
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}
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dstTexture.SignalModified();
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}
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}
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@ -476,11 +476,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Tries to find an existing texture, or create a new one if not found.
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/// </summary>
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/// <param name="copyTexture">Copy texture to find or create</param>
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/// <param name="offset">Offset to be added to the physical texture address</param>
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/// <param name="formatInfo">Format information of the copy texture</param>
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/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
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/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
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/// <returns>The texture</returns>
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public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true, Size? sizeHint = null)
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public Texture FindOrCreateTexture(CopyTexture copyTexture, ulong offset, FormatInfo formatInfo, bool preferScaling = true, Size? sizeHint = null)
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{
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int gobBlocksInY = copyTexture.MemoryLayout.UnpackGobBlocksInY();
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int gobBlocksInZ = copyTexture.MemoryLayout.UnpackGobBlocksInZ();
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@ -497,7 +498,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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TextureInfo info = new TextureInfo(
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copyTexture.Address.Pack(),
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copyTexture.Address.Pack() + offset,
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width,
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copyTexture.Height,
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copyTexture.Depth,
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