rjx-mirror/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
gdkchan 1968386808
Add locking methods to the ogl resource cache (#238)
* Add locking methods to the ogl resource cache

* Remove some unused arguments

* Add the ZF32 texture format
2018-07-09 23:01:59 -03:00

88 lines
2.8 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using System;
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureHelper
{
public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
{
switch (Texture.Swizzle)
{
case TextureSwizzle._1dBuffer:
case TextureSwizzle.Pitch:
case TextureSwizzle.PitchColorKey:
return new LinearSwizzle(Texture.Pitch, Bpp);
case TextureSwizzle.BlockLinear:
case TextureSwizzle.BlockLinearColorKey:
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
}
throw new NotImplementedException(Texture.Swizzle.ToString());
}
public static int GetTextureSize(GalTexture Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.R32G32B32A32:
return Texture.Width * Texture.Height * 16;
case GalTextureFormat.R16G16B16A16:
return Texture.Width * Texture.Height * 8;
case GalTextureFormat.A8B8G8R8:
case GalTextureFormat.R32:
case GalTextureFormat.ZF32:
return Texture.Width * Texture.Height * 4;
case GalTextureFormat.A1B5G5R5:
case GalTextureFormat.B5G6R5:
case GalTextureFormat.G8R8:
case GalTextureFormat.R16:
return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R8:
return Texture.Width * Texture.Height;
case GalTextureFormat.BC1:
case GalTextureFormat.BC4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 8;
}
case GalTextureFormat.BC7U:
case GalTextureFormat.BC2:
case GalTextureFormat.BC3:
case GalTextureFormat.BC5:
case GalTextureFormat.Astc2D4x4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 16;
}
}
throw new NotImplementedException(Texture.Format.ToString());
}
public static (AMemory Memory, long Position) GetMemoryAndPosition(
IAMemory Memory,
long Position)
{
if (Memory is NvGpuVmm Vmm)
{
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
}
return ((AMemory)Memory, Position);
}
}
}