rjx-mirror/Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs
Ac_K 4c2d9ff3ff
HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader

* Fix SDL2 Headless

* Addresses gdkchan feedback

* Fixes LoadUnpackedNca RomFS loading

* remove useless casting

* Cleanup and fixe empty application name

* Remove ProcessInfo

* Fixes typo

* ActiveProcess to ActiveApplication

* Update check

* Clean using.

* Use the correct filepath when loading Homebrew.npdm

* Fix NRE in ProcessResult if MetaLoader is null

* Add more checks for valid processId & return success

* Add missing logging statement for npdm error

* Return result for LoadKip()

* Move error logging out of PFS load extension method

This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.

* Fix GUIs not checking load results

* Fix style and formatting issues

* Fix formatting and wording

* gtk: Refactor LoadApplication()

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31 21:16:46 +02:00

251 lines
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7.1 KiB
C#

using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.Ui.App.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Path = System.IO.Path;
using SpanHelpers = LibHac.Common.SpanHelpers;
namespace Ryujinx.Ava.UI.ViewModels;
public class TitleUpdateViewModel : BaseModel
{
public TitleUpdateMetadata _titleUpdateWindowData;
public readonly string _titleUpdateJsonPath;
private VirtualFileSystem _virtualFileSystem { get; }
private ulong _titleId { get; }
private string _titleName { get; }
private AvaloniaList<TitleUpdateModel> _titleUpdates = new();
private AvaloniaList<object> _views = new();
private object _selectedUpdate;
public AvaloniaList<TitleUpdateModel> TitleUpdates
{
get => _titleUpdates;
set
{
_titleUpdates = value;
OnPropertyChanged();
}
}
public AvaloniaList<object> Views
{
get => _views;
set
{
_views = value;
OnPropertyChanged();
}
}
public object SelectedUpdate
{
get => _selectedUpdate;
set
{
_selectedUpdate = value;
OnPropertyChanged();
}
}
public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
_virtualFileSystem = virtualFileSystem;
_titleId = titleId;
_titleName = titleName;
_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "updates.json");
try
{
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_titleUpdateJsonPath);
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {_titleId} at {_titleUpdateJsonPath}");
_titleUpdateWindowData = new TitleUpdateMetadata
{
Selected = "",
Paths = new List<string>()
};
Save();
}
LoadUpdates();
}
private void LoadUpdates()
{
foreach (string path in _titleUpdateWindowData.Paths)
{
AddUpdate(path);
}
TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected, null);
SelectedUpdate = selected;
// NOTE: Save the list again to remove leftovers.
Save();
SortUpdates();
}
public void SortUpdates()
{
var list = TitleUpdates.ToList();
list.Sort((first, second) =>
{
if (string.IsNullOrEmpty(first.Control.DisplayVersionString.ToString()))
{
return -1;
}
else if (string.IsNullOrEmpty(second.Control.DisplayVersionString.ToString()))
{
return 1;
}
return Version.Parse(first.Control.DisplayVersionString.ToString()).CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
});
Views.Clear();
Views.Add(new BaseModel());
Views.AddRange(list);
if (SelectedUpdate == null)
{
SelectedUpdate = Views[0];
}
else if (!TitleUpdates.Contains(SelectedUpdate))
{
if (Views.Count > 1)
{
SelectedUpdate = Views[1];
}
else
{
SelectedUpdate = Views[0];
}
}
}
private void AddUpdate(string path)
{
if (File.Exists(path) && TitleUpdates.All(x => x.Path != path))
{
using FileStream file = new(path, FileMode.Open, FileAccess.Read);
try
{
(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(_virtualFileSystem, new PartitionFileSystem(file.AsStorage()), _titleId.ToString("x16"), 0);
if (controlNca != null && patchNca != null)
{
ApplicationControlProperty controlData = new();
using UniqueRef<IFile> nacpFile = new();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
TitleUpdates.Add(new TitleUpdateModel(controlData, path));
}
else
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]);
});
}
}
catch (Exception ex)
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogLoadNcaErrorMessage, ex.Message, path));
});
}
}
}
public void RemoveUpdate(TitleUpdateModel update)
{
TitleUpdates.Remove(update);
SortUpdates();
}
public async void Add()
{
OpenFileDialog dialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.SelectUpdateDialogTitle],
AllowMultiple = true
};
dialog.Filters.Add(new FileDialogFilter
{
Name = "NSP",
Extensions = { "nsp" }
});
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
string[] files = await dialog.ShowAsync(desktop.MainWindow);
if (files != null)
{
foreach (string file in files)
{
AddUpdate(file);
}
}
}
SortUpdates();
}
public void Save()
{
_titleUpdateWindowData.Paths.Clear();
_titleUpdateWindowData.Selected = "";
foreach (TitleUpdateModel update in TitleUpdates)
{
_titleUpdateWindowData.Paths.Add(update.Path);
if (update == SelectedUpdate)
{
_titleUpdateWindowData.Selected = update.Path;
}
}
File.WriteAllBytes(_titleUpdateJsonPath, Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
}
}