forked from Mirror/Ryujinx
26319d5ab3
* Add motion controls Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * cleanup * add reference orientation and derive relative orientation from it * cleanup * remove unused variable and strange file * Review_2. * change GetInput to TryGetInput * Review_3. Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
51 lines
975 B
C#
51 lines
975 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.Motion
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct SharedResponse
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{
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public MessageType Type;
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public byte Slot;
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public SlotState State;
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public DeviceModelType ModelType;
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public ConnectionType ConnectionType;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
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public byte[] MacAddress;
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public BatteryStatus BatteryStatus;
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}
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public enum SlotState : byte
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{
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Disconnected = 0,
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Reserved,
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Connected
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}
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public enum DeviceModelType : byte
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{
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None = 0,
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PartialGyro,
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FullGyro
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}
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public enum ConnectionType : byte
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{
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None = 0,
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USB,
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Bluetooth
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}
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public enum BatteryStatus : byte
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{
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NA = 0,
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Dying,
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Low,
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Medium,
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High,
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Full,
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Charging,
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Charged
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}
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}
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