rjx-mirror/Ryujinx.HLE/HOS/ServiceCtx.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

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1.3 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using System.IO;
namespace Ryujinx.HLE.HOS
{
class ServiceCtx
{
public Switch Device { get; private set; }
public Process Process { get; private set; }
public AMemory Memory { get; private set; }
public KSession Session { get; private set; }
public IpcMessage Request { get; private set; }
public IpcMessage Response { get; private set; }
public BinaryReader RequestData { get; private set; }
public BinaryWriter ResponseData { get; private set; }
public ServiceCtx(
Switch Device,
Process Process,
AMemory Memory,
KSession Session,
IpcMessage Request,
IpcMessage Response,
BinaryReader RequestData,
BinaryWriter ResponseData)
{
this.Device = Device;
this.Process = Process;
this.Memory = Memory;
this.Session = Session;
this.Request = Request;
this.Response = Response;
this.RequestData = RequestData;
this.ResponseData = ResponseData;
}
}
}