rjx-mirror/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs
Ac_K 784cf9d594
Ava UI: Renderer refactoring (#4297)
* Ava UI: `Renderer` refactoring

* Fix Vulkan CreateSurface
2023-01-16 01:14:01 +01:00

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2.4 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Ui.Common.Configuration;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.WGL;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.UI.Renderer
{
public class EmbeddedWindowOpenGL : EmbeddedWindow
{
private SwappableNativeWindowBase _window;
public OpenGLContextBase Context { get; set; }
public EmbeddedWindowOpenGL() { }
protected override void OnWindowDestroying()
{
Context.Dispose();
base.OnWindowDestroying();
}
public override void OnWindowCreated()
{
base.OnWindowCreated();
if (OperatingSystem.IsWindows())
{
_window = new WGLWindow(new NativeHandle(WindowHandle));
}
else if (OperatingSystem.IsLinux())
{
_window = X11Window;
}
else
{
throw new PlatformNotSupportedException();
}
var flags = OpenGLContextFlags.Compat;
if (ConfigurationState.Instance.Logger.GraphicsDebugLevel != GraphicsDebugLevel.None)
{
flags |= OpenGLContextFlags.Debug;
}
var graphicsMode = Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
Context = PlatformHelper.CreateOpenGLContext(graphicsMode, 3, 3, flags);
Context.Initialize(_window);
Context.MakeCurrent(_window);
GL.LoadBindings(new OpenTKBindingsContext(Context.GetProcAddress));
Context.MakeCurrent(null);
}
public void MakeCurrent()
{
Context?.MakeCurrent(_window);
}
public void MakeCurrent(NativeWindowBase window)
{
Context?.MakeCurrent(window);
}
public void SwapBuffers()
{
_window?.SwapBuffers();
}
public void InitializeBackgroundContext(IRenderer renderer)
{
(renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Context));
MakeCurrent();
}
}
}