rjx-mirror/Ryujinx.Graphics.Gpu/Image
riperiperi 4965681e06
GPU: Swap bindings array instead of copying (#4003)
* GPU: Swap bindings array instead of copying

Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data.

Downside: bindings arrays are no longer readonly.

* Micro optimisation

* Add missing docs

* Address Feedback
2022-12-04 18:18:40 +01:00
..
AutoDeleteCache.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
FormatInfo.cs Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00
FormatTable.cs Replace image format magic numbers with enums (#3631) 2022-08-28 01:56:26 +00:00
ITextureDescriptor.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
Pool.cs Ensure texture ID is valid before getting texture descriptor (#3406) 2022-06-24 02:41:57 +02:00
PoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
ReductionFilter.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Sampler.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
SamplerPool.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
Texture.cs Minor improvement to Vulkan pipeline state and bindings management (#3829) 2022-11-10 13:38:38 -03:00
TextureBindingInfo.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
TextureCache.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
TextureCompatibility.cs Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 2022-11-02 18:17:19 -03:00
TextureComponent.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureDescriptorType.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TextureGroup.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
TextureGroupHandle.cs Fix various issues with texture sync (#3302) 2022-04-29 18:34:11 -03:00
TextureInfo.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureManager.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
TextureMatchQuality.cs Prefer truly perfect texture matches over fomat aliased ones (#1754) 2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TexturePool.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
TexturePoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
TextureScaleMode.cs Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
TextureTarget.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00