forked from Mirror/Ryujinx
644b497df1
* Collapse AsSpan().Slice(..) calls into AsSpan(..) Less code and a bit faster * Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
716 lines
28 KiB
C#
716 lines
28 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
|
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Common.Utilities;
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Runtime.InteropServices;
|
|
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
|
|
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Voice
|
|
{
|
|
[StructLayout(LayoutKind.Sequential, Pack = Alignment)]
|
|
public struct VoiceState
|
|
{
|
|
public const int Alignment = 0x10;
|
|
|
|
/// <summary>
|
|
/// Set to true if the voice is used.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool InUse;
|
|
|
|
/// <summary>
|
|
/// Set to true if the voice is new.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool IsNew;
|
|
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool WasPlaying;
|
|
|
|
/// <summary>
|
|
/// The <see cref="SampleFormat"/> of the voice.
|
|
/// </summary>
|
|
public SampleFormat SampleFormat;
|
|
|
|
/// <summary>
|
|
/// The sample rate of the voice.
|
|
/// </summary>
|
|
public uint SampleRate;
|
|
|
|
/// <summary>
|
|
/// The total channel count used.
|
|
/// </summary>
|
|
public uint ChannelsCount;
|
|
|
|
/// <summary>
|
|
/// Id of the voice.
|
|
/// </summary>
|
|
public int Id;
|
|
|
|
/// <summary>
|
|
/// Node id of the voice.
|
|
/// </summary>
|
|
public int NodeId;
|
|
|
|
/// <summary>
|
|
/// The target mix id of the voice.
|
|
/// </summary>
|
|
public int MixId;
|
|
|
|
/// <summary>
|
|
/// The current voice <see cref="Types.PlayState"/>.
|
|
/// </summary>
|
|
public Types.PlayState PlayState;
|
|
|
|
/// <summary>
|
|
/// The previous voice <see cref="Types.PlayState"/>.
|
|
/// </summary>
|
|
public Types.PlayState PreviousPlayState;
|
|
|
|
/// <summary>
|
|
/// The priority of the voice.
|
|
/// </summary>
|
|
public uint Priority;
|
|
|
|
/// <summary>
|
|
/// Target sorting position of the voice. (used to sort voice with the same <see cref="Priority"/>)
|
|
/// </summary>
|
|
public uint SortingOrder;
|
|
|
|
/// <summary>
|
|
/// The pitch used on the voice.
|
|
/// </summary>
|
|
public float Pitch;
|
|
|
|
/// <summary>
|
|
/// The output volume of the voice.
|
|
/// </summary>
|
|
public float Volume;
|
|
|
|
/// <summary>
|
|
/// The previous output volume of the voice.
|
|
/// </summary>
|
|
public float PreviousVolume;
|
|
|
|
/// <summary>
|
|
/// Biquad filters to apply to the output of the voice.
|
|
/// </summary>
|
|
public Array2<BiquadFilterParameter> BiquadFilters;
|
|
|
|
/// <summary>
|
|
/// Total count of <see cref="WaveBufferInternal"/> of the voice.
|
|
/// </summary>
|
|
public uint WaveBuffersCount;
|
|
|
|
/// <summary>
|
|
/// Current playing <see cref="WaveBufferInternal"/> of the voice.
|
|
/// </summary>
|
|
public uint WaveBuffersIndex;
|
|
|
|
/// <summary>
|
|
/// Change the behaviour of the voice.
|
|
/// </summary>
|
|
/// <remarks>This was added on REV5.</remarks>
|
|
public DecodingBehaviour DecodingBehaviour;
|
|
|
|
/// <summary>
|
|
/// User state <see cref="AddressInfo"/> required by the data source.
|
|
/// </summary>
|
|
/// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the GC-ADPCM coefficients.</remarks>
|
|
public AddressInfo DataSourceStateAddressInfo;
|
|
|
|
/// <summary>
|
|
/// The wavebuffers of this voice.
|
|
/// </summary>
|
|
public Array4<WaveBuffer> WaveBuffers;
|
|
|
|
/// <summary>
|
|
/// The channel resource ids associated to the voice.
|
|
/// </summary>
|
|
public Array6<int> ChannelResourceIds;
|
|
|
|
/// <summary>
|
|
/// The target splitter id of the voice.
|
|
/// </summary>
|
|
public uint SplitterId;
|
|
|
|
/// <summary>
|
|
/// Change the Sample Rate Conversion (SRC) quality of the voice.
|
|
/// </summary>
|
|
/// <remarks>This was added on REV8.</remarks>
|
|
public SampleRateConversionQuality SrcQuality;
|
|
|
|
/// <summary>
|
|
/// If set to true, the voice was dropped.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool VoiceDropFlag;
|
|
|
|
/// <summary>
|
|
/// Set to true if the data source state work buffer wasn't mapped.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool DataSourceStateUnmapped;
|
|
|
|
/// <summary>
|
|
/// Set to true if any of the <see cref="WaveBuffer.BufferAddressInfo"/> work buffer wasn't mapped.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool BufferInfoUnmapped;
|
|
|
|
/// <summary>
|
|
/// The biquad filter initialization state storage.
|
|
/// </summary>
|
|
private BiquadFilterNeedInitializationArrayStruct _biquadFilterNeedInitialization;
|
|
|
|
/// <summary>
|
|
/// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played.
|
|
/// </summary>
|
|
/// <remarks>This was added on REV5.</remarks>
|
|
public byte FlushWaveBufferCount;
|
|
|
|
[StructLayout(LayoutKind.Sequential, Size = Constants.VoiceBiquadFilterCount)]
|
|
private struct BiquadFilterNeedInitializationArrayStruct { }
|
|
|
|
/// <summary>
|
|
/// The biquad filter initialization state array.
|
|
/// </summary>
|
|
public Span<bool> BiquadFilterNeedInitialization => SpanHelpers.AsSpan<BiquadFilterNeedInitializationArrayStruct, bool>(ref _biquadFilterNeedInitialization);
|
|
|
|
/// <summary>
|
|
/// Initialize the <see cref="VoiceState"/>.
|
|
/// </summary>
|
|
public void Initialize()
|
|
{
|
|
IsNew = false;
|
|
VoiceDropFlag = false;
|
|
DataSourceStateUnmapped = false;
|
|
BufferInfoUnmapped = false;
|
|
FlushWaveBufferCount = 0;
|
|
PlayState = Types.PlayState.Stopped;
|
|
Priority = Constants.VoiceLowestPriority;
|
|
Id = 0;
|
|
NodeId = 0;
|
|
SampleRate = 0;
|
|
SampleFormat = SampleFormat.Invalid;
|
|
ChannelsCount = 0;
|
|
Pitch = 0.0f;
|
|
Volume= 0.0f;
|
|
PreviousVolume = 0.0f;
|
|
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
|
|
WaveBuffersCount = 0;
|
|
WaveBuffersIndex = 0;
|
|
MixId = Constants.UnusedMixId;
|
|
SplitterId = Constants.UnusedSplitterId;
|
|
DataSourceStateAddressInfo.Setup(0, 0);
|
|
|
|
InitializeWaveBuffers();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the <see cref="WaveBuffer"/> in this <see cref="VoiceState"/>.
|
|
/// </summary>
|
|
private void InitializeWaveBuffers()
|
|
{
|
|
for (int i = 0; i < WaveBuffers.Length; i++)
|
|
{
|
|
WaveBuffers[i].StartSampleOffset = 0;
|
|
WaveBuffers[i].EndSampleOffset = 0;
|
|
WaveBuffers[i].ShouldLoop = false;
|
|
WaveBuffers[i].IsEndOfStream = false;
|
|
WaveBuffers[i].BufferAddressInfo.Setup(0, 0);
|
|
WaveBuffers[i].ContextAddressInfo.Setup(0, 0);
|
|
WaveBuffers[i].IsSendToAudioProcessor = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the voice needs to be skipped.
|
|
/// </summary>
|
|
/// <returns>Returns true if the voice needs to be skipped.</returns>
|
|
public bool ShouldSkip()
|
|
{
|
|
return !InUse || WaveBuffersCount == 0 || DataSourceStateUnmapped || BufferInfoUnmapped || VoiceDropFlag;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return true if the mix has any destinations.
|
|
/// </summary>
|
|
/// <returns>True if the mix has any destinations.</returns>
|
|
public bool HasAnyDestination()
|
|
{
|
|
return MixId != Constants.UnusedMixId || SplitterId != Constants.UnusedSplitterId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicate if the server voice information needs to be updated.
|
|
/// </summary>
|
|
/// <param name="parameter">The user parameter.</param>
|
|
/// <returns>Return true, if the server voice information needs to be updated.</returns>
|
|
private bool ShouldUpdateParameters(ref VoiceInParameter parameter)
|
|
{
|
|
if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
|
|
{
|
|
return DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize;
|
|
}
|
|
|
|
return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
|
|
DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
|
|
DataSourceStateUnmapped;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal state from a user parameter.
|
|
/// </summary>
|
|
/// <param name="outErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
|
|
/// <param name="parameter">The user parameter.</param>
|
|
/// <param name="poolMapper">The mapper to use.</param>
|
|
/// <param name="behaviourContext">The behaviour context.</param>
|
|
public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext)
|
|
{
|
|
InUse = parameter.InUse;
|
|
Id = parameter.Id;
|
|
NodeId = parameter.NodeId;
|
|
|
|
UpdatePlayState(parameter.PlayState);
|
|
|
|
SrcQuality = parameter.SrcQuality;
|
|
|
|
Priority = parameter.Priority;
|
|
SortingOrder = parameter.SortingOrder;
|
|
SampleRate = parameter.SampleRate;
|
|
SampleFormat = parameter.SampleFormat;
|
|
ChannelsCount = parameter.ChannelCount;
|
|
Pitch = parameter.Pitch;
|
|
Volume = parameter.Volume;
|
|
parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan());
|
|
WaveBuffersCount = parameter.WaveBuffersCount;
|
|
WaveBuffersIndex = parameter.WaveBuffersIndex;
|
|
|
|
if (behaviourContext.IsFlushVoiceWaveBuffersSupported())
|
|
{
|
|
FlushWaveBufferCount += parameter.FlushWaveBufferCount;
|
|
}
|
|
|
|
MixId = parameter.MixId;
|
|
|
|
if (behaviourContext.IsSplitterSupported())
|
|
{
|
|
SplitterId = parameter.SplitterId;
|
|
}
|
|
else
|
|
{
|
|
SplitterId = Constants.UnusedSplitterId;
|
|
}
|
|
|
|
parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan());
|
|
|
|
DecodingBehaviour behaviour = DecodingBehaviour.Default;
|
|
|
|
if (behaviourContext.IsDecodingBehaviourFlagSupported())
|
|
{
|
|
behaviour = parameter.DecodingBehaviourFlags;
|
|
}
|
|
|
|
DecodingBehaviour = behaviour;
|
|
|
|
if (parameter.ResetVoiceDropFlag)
|
|
{
|
|
VoiceDropFlag = false;
|
|
}
|
|
|
|
if (ShouldUpdateParameters(ref parameter))
|
|
{
|
|
DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
|
|
}
|
|
else
|
|
{
|
|
outErrorInfo = new ErrorInfo();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal play state from user play state.
|
|
/// </summary>
|
|
/// <param name="userPlayState">The target user play state.</param>
|
|
public void UpdatePlayState(PlayState userPlayState)
|
|
{
|
|
Types.PlayState oldServerPlayState = PlayState;
|
|
|
|
PreviousPlayState = oldServerPlayState;
|
|
|
|
Types.PlayState newServerPlayState;
|
|
|
|
switch (userPlayState)
|
|
{
|
|
case Common.PlayState.Start:
|
|
newServerPlayState = Types.PlayState.Started;
|
|
break;
|
|
|
|
case Common.PlayState.Stop:
|
|
if (oldServerPlayState == Types.PlayState.Stopped)
|
|
{
|
|
return;
|
|
}
|
|
|
|
newServerPlayState = Types.PlayState.Stopping;
|
|
break;
|
|
|
|
case Common.PlayState.Pause:
|
|
newServerPlayState = Types.PlayState.Paused;
|
|
break;
|
|
|
|
default:
|
|
throw new NotImplementedException($"Unhandled PlayState.{userPlayState}");
|
|
}
|
|
|
|
PlayState = newServerPlayState;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write the status of the voice to the given user output.
|
|
/// </summary>
|
|
/// <param name="outStatus">The given user output.</param>
|
|
/// <param name="parameter">The user parameter.</param>
|
|
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
|
|
public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates)
|
|
{
|
|
#if DEBUG
|
|
// Sanity check in debug mode of the internal state
|
|
if (!parameter.IsNew && !IsNew)
|
|
{
|
|
for (int i = 1; i < ChannelsCount; i++)
|
|
{
|
|
ref VoiceUpdateState stateA = ref voiceUpdateStates[i - 1].Span[0];
|
|
ref VoiceUpdateState stateB = ref voiceUpdateStates[i].Span[0];
|
|
|
|
Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed);
|
|
Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount);
|
|
Debug.Assert(stateA.Offset == stateB.Offset);
|
|
Debug.Assert(stateA.WaveBufferIndex == stateB.WaveBufferIndex);
|
|
Debug.Assert(stateA.Fraction == stateB.Fraction);
|
|
Debug.Assert(stateA.IsWaveBufferValid.SequenceEqual(stateB.IsWaveBufferValid));
|
|
}
|
|
}
|
|
#endif
|
|
if (parameter.IsNew || IsNew)
|
|
{
|
|
IsNew = true;
|
|
|
|
outStatus.VoiceDropFlag = false;
|
|
outStatus.PlayedWaveBuffersCount = 0;
|
|
outStatus.PlayedSampleCount = 0;
|
|
}
|
|
else
|
|
{
|
|
ref VoiceUpdateState state = ref voiceUpdateStates[0].Span[0];
|
|
|
|
outStatus.VoiceDropFlag = VoiceDropFlag;
|
|
outStatus.PlayedWaveBuffersCount = state.WaveBufferConsumed;
|
|
outStatus.PlayedSampleCount = state.PlayedSampleCount;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
|
|
/// </summary>
|
|
/// <param name="errorInfos">An array of <see cref="ErrorInfo"/> used to report errors when mapping any of the <see cref="WaveBuffer"/>.</param>
|
|
/// <param name="parameter">The user parameter.</param>
|
|
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
|
|
/// <param name="mapper">The mapper to use.</param>
|
|
/// <param name="behaviourContext">The behaviour context.</param>
|
|
public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
|
|
{
|
|
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
|
|
|
|
if (parameter.IsNew)
|
|
{
|
|
InitializeWaveBuffers();
|
|
|
|
for (int i = 0; i < parameter.ChannelCount; i++)
|
|
{
|
|
voiceUpdateStates[i].Span[0].IsWaveBufferValid.Fill(false);
|
|
}
|
|
}
|
|
|
|
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[0].Span[0];
|
|
|
|
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
|
|
{
|
|
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal state of one of the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
|
|
/// </summary>
|
|
/// <param name="errorInfos">A <see cref="Span{ErrorInfo}"/> used to report errors when mapping the <see cref="WaveBuffer"/>.</param>
|
|
/// <param name="waveBuffer">The <see cref="WaveBuffer"/> to update.</param>
|
|
/// <param name="inputWaveBuffer">The <see cref="WaveBufferInternal"/> from the user input.</param>
|
|
/// <param name="sampleFormat">The <see cref="SampleFormat"/> from the user input.</param>
|
|
/// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
|
|
/// <param name="mapper">The mapper to use.</param>
|
|
/// <param name="behaviourContext">The behaviour context.</param>
|
|
private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
|
|
{
|
|
if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
|
|
{
|
|
mapper.ForceUnmap(ref waveBuffer.BufferAddressInfo);
|
|
waveBuffer.BufferAddressInfo.Setup(0, 0);
|
|
}
|
|
|
|
if (!inputWaveBuffer.SentToServer || BufferInfoUnmapped)
|
|
{
|
|
if (inputWaveBuffer.IsSampleOffsetValid(sampleFormat))
|
|
{
|
|
Debug.Assert(waveBuffer.IsSendToAudioProcessor);
|
|
|
|
waveBuffer.IsSendToAudioProcessor = false;
|
|
waveBuffer.StartSampleOffset = inputWaveBuffer.StartSampleOffset;
|
|
waveBuffer.EndSampleOffset = inputWaveBuffer.EndSampleOffset;
|
|
waveBuffer.ShouldLoop = inputWaveBuffer.ShouldLoop;
|
|
waveBuffer.IsEndOfStream = inputWaveBuffer.IsEndOfStream;
|
|
waveBuffer.LoopStartSampleOffset = inputWaveBuffer.LoopFirstSampleOffset;
|
|
waveBuffer.LoopEndSampleOffset = inputWaveBuffer.LoopLastSampleOffset;
|
|
waveBuffer.LoopCount = inputWaveBuffer.LoopCount;
|
|
|
|
BufferInfoUnmapped = !mapper.TryAttachBuffer(out ErrorInfo bufferInfoError, ref waveBuffer.BufferAddressInfo, inputWaveBuffer.Address, inputWaveBuffer.Size);
|
|
|
|
errorInfos[0] = bufferInfoError;
|
|
|
|
if (sampleFormat == SampleFormat.Adpcm && behaviourContext.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
|
|
{
|
|
bool adpcmLoopContextMapped = mapper.TryAttachBuffer(out ErrorInfo adpcmLoopContextInfoError,
|
|
ref waveBuffer.ContextAddressInfo,
|
|
inputWaveBuffer.ContextAddress,
|
|
inputWaveBuffer.ContextSize);
|
|
|
|
errorInfos[1] = adpcmLoopContextInfoError;
|
|
|
|
if (adpcmLoopContextMapped)
|
|
{
|
|
BufferInfoUnmapped = DataSourceStateUnmapped;
|
|
}
|
|
else
|
|
{
|
|
BufferInfoUnmapped = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
waveBuffer.ContextAddressInfo.Setup(0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errorInfos[0].ErrorCode = ResultCode.InvalidAddressInfo;
|
|
errorInfos[0].ExtraErrorInfo = inputWaveBuffer.Address;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset the resources associated to this <see cref="VoiceState"/>.
|
|
/// </summary>
|
|
/// <param name="context">The voice context.</param>
|
|
private void ResetResources(VoiceContext context)
|
|
{
|
|
for (int i = 0; i < ChannelsCount; i++)
|
|
{
|
|
int channelResourceId = ChannelResourceIds[i];
|
|
|
|
ref VoiceChannelResource voiceChannelResource = ref context.GetChannelResource(channelResourceId);
|
|
|
|
Debug.Assert(voiceChannelResource.IsUsed);
|
|
|
|
Memory<VoiceUpdateState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId);
|
|
|
|
MemoryMarshal.Cast<VoiceUpdateState, byte>(dspSharedState.Span).Fill(0);
|
|
|
|
voiceChannelResource.UpdateState();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush a certain amount of <see cref="WaveBuffer"/>.
|
|
/// </summary>
|
|
/// <param name="waveBufferCount">The amount of wavebuffer to flush.</param>
|
|
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
|
|
/// <param name="channelCount">The channel count from user input.</param>
|
|
private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceUpdateState>[] voiceUpdateStates, uint channelCount)
|
|
{
|
|
uint waveBufferIndex = WaveBuffersIndex;
|
|
|
|
for (int i = 0; i < waveBufferCount; i++)
|
|
{
|
|
WaveBuffers[(int)waveBufferIndex].IsSendToAudioProcessor = true;
|
|
|
|
for (int j = 0; j < channelCount; j++)
|
|
{
|
|
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
|
|
|
|
voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
|
|
voiceUpdateState.WaveBufferConsumed++;
|
|
voiceUpdateState.IsWaveBufferValid[(int)waveBufferIndex] = false;
|
|
}
|
|
|
|
waveBufferIndex = (waveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal parameters for command generation.
|
|
/// </summary>
|
|
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
|
|
/// <returns>Return true if this voice should be played.</returns>
|
|
public bool UpdateParametersForCommandGeneration(Memory<VoiceUpdateState>[] voiceUpdateStates)
|
|
{
|
|
if (FlushWaveBufferCount != 0)
|
|
{
|
|
FlushWaveBuffers(FlushWaveBufferCount, voiceUpdateStates, ChannelsCount);
|
|
|
|
FlushWaveBufferCount = 0;
|
|
}
|
|
|
|
switch (PlayState)
|
|
{
|
|
case Types.PlayState.Started:
|
|
for (int i = 0; i < WaveBuffers.Length; i++)
|
|
{
|
|
ref WaveBuffer wavebuffer = ref WaveBuffers[i];
|
|
|
|
if (!wavebuffer.IsSendToAudioProcessor)
|
|
{
|
|
for (int y = 0; y < ChannelsCount; y++)
|
|
{
|
|
Debug.Assert(!voiceUpdateStates[y].Span[0].IsWaveBufferValid[i]);
|
|
|
|
voiceUpdateStates[y].Span[0].IsWaveBufferValid[i] = true;
|
|
}
|
|
|
|
wavebuffer.IsSendToAudioProcessor = true;
|
|
}
|
|
}
|
|
|
|
WasPlaying = false;
|
|
|
|
ref VoiceUpdateState primaryVoiceUpdateState = ref voiceUpdateStates[0].Span[0];
|
|
|
|
for (int i = 0; i < primaryVoiceUpdateState.IsWaveBufferValid.Length; i++)
|
|
{
|
|
if (primaryVoiceUpdateState.IsWaveBufferValid[i])
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
|
|
case Types.PlayState.Stopping:
|
|
for (int i = 0; i < WaveBuffers.Length; i++)
|
|
{
|
|
ref WaveBuffer wavebuffer = ref WaveBuffers[i];
|
|
|
|
wavebuffer.IsSendToAudioProcessor = true;
|
|
|
|
for (int j = 0; j < ChannelsCount; j++)
|
|
{
|
|
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
|
|
|
|
if (voiceUpdateState.IsWaveBufferValid[i])
|
|
{
|
|
voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
|
|
voiceUpdateState.WaveBufferConsumed++;
|
|
}
|
|
|
|
voiceUpdateState.IsWaveBufferValid[i] = false;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < ChannelsCount; i++)
|
|
{
|
|
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[i].Span[0];
|
|
|
|
voiceUpdateState.Offset = 0;
|
|
voiceUpdateState.PlayedSampleCount = 0;
|
|
voiceUpdateState.Pitch.ToSpan().Fill(0);
|
|
voiceUpdateState.Fraction = 0;
|
|
voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
|
|
}
|
|
|
|
PlayState = Types.PlayState.Stopped;
|
|
WasPlaying = PreviousPlayState == Types.PlayState.Started;
|
|
|
|
return WasPlaying;
|
|
|
|
case Types.PlayState.Stopped:
|
|
case Types.PlayState.Paused:
|
|
foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan())
|
|
{
|
|
wavebuffer.BufferAddressInfo.GetReference(true);
|
|
wavebuffer.ContextAddressInfo.GetReference(true);
|
|
}
|
|
|
|
if (SampleFormat == SampleFormat.Adpcm)
|
|
{
|
|
if (DataSourceStateAddressInfo.CpuAddress != 0)
|
|
{
|
|
DataSourceStateAddressInfo.GetReference(true);
|
|
}
|
|
}
|
|
|
|
WasPlaying = PreviousPlayState == Types.PlayState.Started;
|
|
|
|
return WasPlaying;
|
|
default:
|
|
throw new NotImplementedException($"{PlayState}");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal state for command generation.
|
|
/// </summary>
|
|
/// <param name="context">The voice context.</param>
|
|
/// <returns>Return true if this voice should be played.</returns>
|
|
public bool UpdateForCommandGeneration(VoiceContext context)
|
|
{
|
|
if (IsNew)
|
|
{
|
|
ResetResources(context);
|
|
PreviousVolume = Volume;
|
|
IsNew = false;
|
|
}
|
|
|
|
Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax];
|
|
|
|
for (int i = 0; i < ChannelsCount; i++)
|
|
{
|
|
voiceUpdateStates[i] = context.GetUpdateStateForDsp(ChannelResourceIds[i]);
|
|
}
|
|
|
|
return UpdateParametersForCommandGeneration(voiceUpdateStates);
|
|
}
|
|
}
|
|
}
|