forked from Mirror/Ryujinx
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System.Reflection;
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namespace Ryujinx.Common
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{
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// DO NOT EDIT, filled by CI
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public static class ReleaseInformations
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{
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public static string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
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public static string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
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public static string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
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public static string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
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public static string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
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public static bool IsValid()
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{
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return !BuildGitHash.StartsWith("%%") &&
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!ReleaseChannelName.StartsWith("%%") &&
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!ReleaseChannelOwner.StartsWith("%%") &&
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!ReleaseChannelRepo.StartsWith("%%");
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}
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public static string GetVersion()
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{
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if (IsValid())
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{
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return BuildVersion;
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}
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else
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{
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return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
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}
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}
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}
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}
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