forked from Mirror/Ryujinx
f469b968a8
* Basic HID Implementation * Basic HID Implementation in Config * HID Corrections * HID Corrections 2
54 lines
No EOL
1.2 KiB
C#
54 lines
No EOL
1.2 KiB
C#
using ChocolArm64.Memory;
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using Gal;
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using Ryujinx.Gpu;
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using Ryujinx.OsHle;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx
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{
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public class Switch : IDisposable
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{
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public IntPtr Ram {get; private set; }
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internal NsGpu Gpu { get; private set; }
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internal Horizon Os { get; private set; }
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internal VirtualFs VFs { get; private set; }
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internal Hid Hid { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer Renderer)
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{
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Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
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Gpu = new NsGpu(Renderer);
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Os = new Horizon(this);
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VFs = new VirtualFs();
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Hid = new Hid(this);
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}
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internal virtual void OnFinish(EventArgs e)
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{
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if (Finish != null)
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{
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Finish(this, e);
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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VFs.Dispose();
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}
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Marshal.FreeHGlobal(Ram);
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}
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}
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} |