forked from Mirror/Ryujinx
33f8284bc0
* hos/gui: Add a check of NCA program index in titleid This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index. We currently return the last index, instead of the lower one. Same check is added to ApplicationLibrary in the UI. I've cleaned up both file too. * hle: implement partial relaunch logic TODO: make the emulator auto relauch. * Handle auto relaunch * hle: Unify update usage system * hle: Implement support of multi programs in update system * Add some documentation * Address rip's comment Co-authored-by: Ac_K <Acoustik666@gmail.com>
132 lines
4.5 KiB
C#
132 lines
4.5 KiB
C#
using Gtk;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
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using System;
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using System.Threading;
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namespace Ryujinx.Ui
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{
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internal class GtkHostUiHandler : IHostUiHandler
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{
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private readonly Window _parent;
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public GtkHostUiHandler(Window parent)
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{
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_parent = parent;
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}
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public bool DisplayMessageDialog(ControllerAppletUiArgs args)
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{
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string playerCount = args.PlayerCountMin == args.PlayerCountMax
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? $"exactly {args.PlayerCountMin}"
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: $"{args.PlayerCountMin}-{args.PlayerCountMax}";
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string message =
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$"Application requests <b>{playerCount}</b> player(s) with:\n\n"
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+ $"<tt><b>TYPES:</b> {args.SupportedStyles}</tt>\n\n"
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+ $"<tt><b>PLAYERS:</b> {string.Join(", ", args.SupportedPlayers)}</tt>\n\n"
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+ (args.IsDocked ? "Docked mode set. <tt>Handheld</tt> is also invalid.\n\n" : "")
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+ "<i>Please reconfigure Input now and then press OK.</i>";
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return DisplayMessageDialog("Controller Applet", message);
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}
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public bool DisplayMessageDialog(string title, string message)
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{
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ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
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bool okPressed = false;
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Application.Invoke(delegate
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{
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MessageDialog msgDialog = null;
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try
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{
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msgDialog = new MessageDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
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{
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Title = title,
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Text = message,
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UseMarkup = true
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};
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msgDialog.SetDefaultSize(400, 0);
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msgDialog.Response += (object o, ResponseArgs args) =>
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{
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if (args.ResponseId == ResponseType.Ok) okPressed = true;
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dialogCloseEvent.Set();
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msgDialog?.Dispose();
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};
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msgDialog.Show();
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}
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catch (Exception e)
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{
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Logger.Error?.Print(LogClass.Application, $"Error displaying Message Dialog: {e}");
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dialogCloseEvent.Set();
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}
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});
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dialogCloseEvent.WaitOne();
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return okPressed;
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}
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public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
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{
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ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
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bool okPressed = false;
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bool error = false;
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string inputText = args.InitialText ?? "";
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Application.Invoke(delegate
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{
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try
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{
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var swkbdDialog = new InputDialog(_parent)
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{
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Title = "Software Keyboard",
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Text = args.HeaderText,
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SecondaryText = args.SubtitleText
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};
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swkbdDialog.InputEntry.Text = inputText;
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swkbdDialog.InputEntry.PlaceholderText = args.GuideText;
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swkbdDialog.OkButton.Label = args.SubmitText;
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swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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if (swkbdDialog.Run() == (int)ResponseType.Ok)
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{
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inputText = swkbdDialog.InputEntry.Text;
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okPressed = true;
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}
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swkbdDialog.Dispose();
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}
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catch (Exception e)
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{
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error = true;
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Logger.Error?.Print(LogClass.Application, $"Error displaying Software Keyboard: {e}");
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}
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finally
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{
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dialogCloseEvent.Set();
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}
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});
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dialogCloseEvent.WaitOne();
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userText = error ? null : inputText;
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return error || okPressed;
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}
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public void ExecuteProgram(HLE.Switch device, ProgramSpecifyKind kind, ulong value)
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{
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device.UserChannelPersistence.ExecuteProgram(kind, value);
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MainWindow.GlWidget?.Exit();
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}
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}
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}
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