Experimental Nintendo Switch Emulator written in C#
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2018-02-20 17:09:23 -03:00
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Ryujinx Build status

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Building

To build this emulator, you need the .NET Core 2.0 (or higher) SDK. https://www.microsoft.com/net/download/ In release builds, memory checks are disabled to improve performances.

Or just drag'n'drop the *.NRO or the game folder on the executable if you have a pre-build version.

Features

  • Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK. https://openal.org/downloads/OpenAL11CoreSDK.zip

  • Keyboard Input is partially supported:

    • Arrows.
    • Enter > "Start" & Tab > "Select"
    • Qwerty:
      • A > "A" (QWERTY) / Q > "A" (AZERTY)
      • S > "B"
      • Z > "X" (QWERTY) / W > "X" (AZERTY)
      • X > "Y"
      • Key_Up > "Right Stick Up"
      • Key_Down > "Right Stick Down"
      • Key_Left > "Right Stick Left"
      • Key_Right > "Right Stick Right"
      • I > "Left Stick Up"
      • K > "Left Stick Down"
      • J > "Left Stick Left"
      • L > "Left Stick Right"
      • Tab > "Minus"
      • Enter > "Plus"
  • Config File: Ryujinx.conf should be present in executable folder. For more informations you can go here.

Help

If you have some homebrews that currently doesn't work on it, you can contact us through discord with the compiled NRO/NSO (and source code if possible) and will work to make them work.

Contact

For help, support, suggestion, or if you just want to get in touch with the team, join our Discord server! https://discord.gg/VkQYXAZ

Running

To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx solution folder to run homebrew apps. Run dotnet run -c Release -- path\to\game_exefs_and_romfs_folder to run official games (they need to be decrypted and extracted first!).

Audio is partially supported (glitched) on Linux and macOS, for Windows you need to install the OpenAL Core SDK: https://openal.org/downloads/OpenAL11CoreSDK.zip

Lastest build

Those builds are compiled automatically for each commit on the master branch. They may be unstable or not work at all. To download the lastest automatic build for Windows (64-bits), Click Here.