rjx-mirror/Ryujinx.Graphics.Gpu/State
Thog 644de99e86
Implement GPU syncpoints (#980)
* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend & nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt => hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait & SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType
2020-04-19 11:25:57 +10:00
..
BlendState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
BlendStateCommon.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
Boolean32.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ClearColors.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
Condition.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ConditionState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
CopyBufferParams.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
CopyBufferSwizzle.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
CopyBufferTexture.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
CopyRegion.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
CopyTexture.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
CopyTextureControl.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
DepthBiasState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
FaceState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
FenceActionOperation.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
GpuState.cs Fix oversight in depth range initialization from PR #1093 (#1112) 2020-04-16 13:21:58 +10:00
GpuStateTable.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
GpuVa.cs Address PR feedback 2020-01-09 02:13:00 +01:00
IndexBufferState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
Inline2MemoryParams.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
MemoryLayout.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
MethodOffset.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
PoolState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
PrimitiveRestartState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs Address PR feedback 2020-01-09 02:13:00 +01:00
ReportCounterType.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ReportMode.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
ReportState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ResetCounterType.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
RtColorMask.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
RtColorState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
RtControl.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
RtDepthStencilState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
RtFormat.cs Address PR feedback 2020-01-09 02:13:00 +01:00
SamplerIndex.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ScissorState.cs Implement GPU scissors (#1058) 2020-03-29 14:02:58 +11:00
ShaderState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ShaderType.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
Size3D.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
StencilBackMasks.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
StencilBackTestState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
StencilTestState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
UniformBufferState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
VertexAttribState.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBufferDrawState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
VertexBufferState.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ViewportExtents.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ViewportTransform.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ViewVolumeClipControl.cs Implement Depth Clamping (#1120) 2020-04-17 11:16:49 +10:00
YControl.cs Implement Depth Clamping (#1120) 2020-04-17 11:16:49 +10:00