forked from Mirror/Ryujinx
1080f64df9
* Implement HLE macros for render target clears * Add constants for the offsets
13 lines
295 B
C#
13 lines
295 B
C#
namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Name of the High-level implementation of a Macro function.
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/// </summary>
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enum MacroHLEFunctionName
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{
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None,
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ClearColor,
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ClearDepthStencil,
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MultiDrawElementsIndirectCount
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}
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}
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