Experimental Nintendo Switch Emulator written in C#
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riperiperi 79adba4402
Add support for render scale to vertex stage. (#2763)
* Add support for render scale to vertex stage.

Occasionally games read off textureSize on the vertex stage to inform the fragment shader what size a texture is without querying in there. Scales were not present in the vertex shader to correct the sizes, so games were providing the raw upscaled texture size to the fragment shader, which was incorrect.

One downside is that the fragment and vertex support buffer description must be identical, so the full size scales array must be defined when used. I don't think this will have an impact though. Another is that the fragment texture count must be updated when vertex shader textures are used. I'd like to correct this so that the update is folded into the update for the scales.

Also cleans up a bunch of things, like it making no sense to call CommitRenderScale for each stage.

Fixes render scale causing a weird offset bloom in Super Mario Party and Clubhouse Games. Clubhouse Games still has a pixelated look in a number of its games due to something else it does in the shader.

* Split out support buffer update, lazy updates.

* Commit support buffer before compute dispatch

* Remove unnecessary qualifier.

* Address Feedback
2022-01-08 14:48:48 -03:00
.github infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
ARMeilleure CPU - Implement FCVTMS (Vector) (#2937) 2022-01-04 16:45:28 -03:00
Ryujinx fix build id case issue for enabled cheats (#2970) 2022-01-03 21:28:57 +01:00
Ryujinx.Audio Fix bug causing an audio buffer to be enqueued more than once (#2940) 2021-12-26 14:48:18 +01:00
Ryujinx.Audio.Backends.OpenAL UI - Add Volume Controls + Mute Toggle (F2) (#2871) 2021-12-23 13:33:56 -03:00
Ryujinx.Audio.Backends.SDL2 Use minimum stream sample count on SDL2 audio backend (#2948) 2021-12-27 18:25:21 -03:00
Ryujinx.Audio.Backends.SoundIo UI - Add Volume Controls + Mute Toggle (F2) (#2871) 2021-12-23 13:33:56 -03:00
Ryujinx.Common Implement analog stick range modifier (#2783) 2022-01-03 12:49:29 +01:00
Ryujinx.Cpu infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.Graphics.Device infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.Graphics.GAL Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
Ryujinx.Graphics.Gpu Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
Ryujinx.Graphics.Host1x infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.Graphics.Nvdec infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.Graphics.Nvdec.FFmpeg ffmpeg: Add extra checks and error messages (#2951) 2022-01-03 12:38:21 +01:00
Ryujinx.Graphics.Nvdec.Vp9 infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.Graphics.OpenGL Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
Ryujinx.Graphics.Shader Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
Ryujinx.Graphics.Texture Add support for the R4G4 texture format (#2956) 2021-12-30 17:10:54 +01:00
Ryujinx.Graphics.Vic infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.Graphics.Video infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.Headless.SDL2 Implement analog stick range modifier (#2783) 2022-01-03 12:49:29 +01:00
Ryujinx.HLE sfdnsres: Implement NSD resolution (#2962) 2022-01-03 22:12:50 +01:00
Ryujinx.Input Implement analog stick range modifier (#2783) 2022-01-03 12:49:29 +01:00
Ryujinx.Input.SDL2 infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.Memory Remove usage of Mono.Posix.NETStandard accross all projects (#2906) 2021-12-08 18:24:26 -03:00
Ryujinx.Memory.Tests infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.SDL2.Common Revert "sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907)" 2021-12-24 00:03:23 +01:00
Ryujinx.ShaderTools infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.Tests CPU - Implement FCVTMS (Vector) (#2937) 2022-01-04 16:45:28 -03:00
Ryujinx.Tests.Unicorn infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
.editorconfig Adding .editorconfig so code style can be consistent and localized (#1131) 2020-05-03 00:58:58 +02:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore Implement ContentManager and related services (#438) 2018-11-18 17:37:41 -02:00
appveyor.yml infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
global.json infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
LICENSE.txt Update license (#788) 2019-10-12 23:48:31 -03:00
README.md infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Ryujinx.sln nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
Ryujinx.sln.DotSettings Add features to GUI (#757) 2019-11-29 15:32:51 +11:00

Ryujinx

An experimental Switch emulator written in C#

As of September 2021, Ryujinx has been tested on nearly 3,400 titles: ~3,000 boot past menus and into gameplay, with approximately 2,400 of those being considered playable. See the compatibility list here.

Usage

To run this emulator, we recommend that your PC have at least 8GB of RAM; less than this amount can result in unpredictable behavior and may cause crashes or unacceptable performance.

See our Setup & Configuration Guide on how to set up the emulator.

Latest build

These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds may be unstable or completely broken.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Building

If you wish to build the emulator yourself you will need to:

Step one: Install the X64 version of .NET 6.0 (or higher) SDK.

Step two (choose one):
(Variant one)

After the installation of the .NET SDK is done; go ahead and copy the Clone link from GitHub from here (via Clone or Download --> Copy HTTPS Link. You can Git Clone the repo by using Git Bash or Git CMD.

(Variant two):

Download the ZIP Tarball. Then extract it to a directory of your choice.

Step three:

Build the App using a Command prompt in the project directory. You can quickly access it by holding shift in explorer (in the Ryujinx directory) then right clicking, and typing the following command:
Run dotnet build -c Release inside the Ryujinx project folder to build Ryujinx binaries.

Ryujinx system files are stored in the Ryujinx folder. This folder is located in the user folder, which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Features

  • Audio

    Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and SDL2 & libsoundio as fallbacks.

  • CPU

    The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
    There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

    The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.5 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.

  • Input

    We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu.

  • DLC & Modifications

    Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

    The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the user folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Compatibility

You can check out the compatibility list here. Anyone is free to submit an updated test on an existing game entry; simply follow the new issue template and testing guidelines, and post as a reply to the applicable game issue.

Don't hesitate to open a new issue if a game isn't already on there!

Help

If you are having problems launching homebrew or a particular game marked status-playable or status-ingame in our compatibility list, you can contact us through our Discord server. We'll take note of whatever is causing the app/game to not work, put it on the watch list and fix it at a later date.

If you need help with setting up Ryujinx, you can ask questions in the #support channel of our Discord server.

Contact

If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!

If you'd like to donate, please take a look at our Patreon.

License

This software is licensed under the terms of the MIT license. The Ryujinx.Audio project is licensed under the terms of the LGPLv3 license. This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.

Credits