forked from Mirror/Ryujinx
111534a74e
* Remove GPU MemoryAccessor * Update outdated XML doc * Update more outdated stuff
214 lines
7.9 KiB
C#
214 lines
7.9 KiB
C#
using Ryujinx.Graphics.Device;
|
|
using Ryujinx.Graphics.Gpu.Engine.MME;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|
{
|
|
/// <summary>
|
|
/// Represents a GPU General Purpose FIFO class.
|
|
/// </summary>
|
|
class GPFifoClass : IDeviceState
|
|
{
|
|
private readonly GpuContext _context;
|
|
private readonly DeviceState<GPFifoClassState> _state;
|
|
|
|
private const int MacrosCount = 0x80;
|
|
|
|
// Note: The size of the macro memory is unknown, we just make
|
|
// a guess here and use 256kb as the size. Increase if needed.
|
|
private const int MacroCodeSize = 256 * 256;
|
|
|
|
private readonly Macro[] _macros;
|
|
private readonly int[] _macroCode;
|
|
|
|
/// <summary>
|
|
/// MME Shadow RAM Control.
|
|
/// </summary>
|
|
public ShadowRamControl ShadowCtrl { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the GPU General Purpose FIFO class.
|
|
/// </summary>
|
|
/// <param name="context">GPU context</param>
|
|
public GPFifoClass(GpuContext context)
|
|
{
|
|
_context = context;
|
|
_state = new DeviceState<GPFifoClassState>(new Dictionary<string, RwCallback>
|
|
{
|
|
{ nameof(GPFifoClassState.Semaphored), new RwCallback(Semaphored, null) },
|
|
{ nameof(GPFifoClassState.Syncpointb), new RwCallback(Syncpointb, null) },
|
|
{ nameof(GPFifoClassState.WaitForIdle), new RwCallback(WaitForIdle, null) },
|
|
{ nameof(GPFifoClassState.LoadMmeInstructionRam), new RwCallback(LoadMmeInstructionRam, null) },
|
|
{ nameof(GPFifoClassState.LoadMmeStartAddressRam), new RwCallback(LoadMmeStartAddressRam, null) },
|
|
{ nameof(GPFifoClassState.SetMmeShadowRamControl), new RwCallback(SetMmeShadowRamControl, null) }
|
|
});
|
|
|
|
_macros = new Macro[MacrosCount];
|
|
_macroCode = new int[MacroCodeSize];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads data from the class registers.
|
|
/// </summary>
|
|
/// <param name="offset">Register byte offset</param>
|
|
/// <returns>Data at the specified offset</returns>
|
|
public int Read(int offset) => _state.Read(offset);
|
|
|
|
/// <summary>
|
|
/// Writes data to the class registers.
|
|
/// </summary>
|
|
/// <param name="offset">Register byte offset</param>
|
|
/// <param name="data">Data to be written</param>
|
|
public void Write(int offset, int data) => _state.Write(offset, data);
|
|
|
|
/// <summary>
|
|
/// Writes a GPU counter to guest memory.
|
|
/// </summary>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void Semaphored(int argument)
|
|
{
|
|
ulong address = ((ulong)_state.State.SemaphorebOffsetLower << 2) |
|
|
((ulong)_state.State.SemaphoreaOffsetUpper << 32);
|
|
|
|
int value = _state.State.SemaphorecPayload;
|
|
|
|
SemaphoredOperation operation = _state.State.SemaphoredOperation;
|
|
|
|
// TODO: Acquire operations (Wait), interrupts for invalid combinations.
|
|
if (operation == SemaphoredOperation.Release)
|
|
{
|
|
_context.MemoryManager.Write(address, value);
|
|
}
|
|
else if (operation == SemaphoredOperation.Reduction)
|
|
{
|
|
bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
|
|
|
|
int mem = _context.MemoryManager.Read<int>(address);
|
|
|
|
switch (_state.State.SemaphoredReduction)
|
|
{
|
|
case SemaphoredReduction.Min:
|
|
value = signed ? Math.Min(mem, value) : (int)Math.Min((uint)mem, (uint)value);
|
|
break;
|
|
case SemaphoredReduction.Max:
|
|
value = signed ? Math.Max(mem, value) : (int)Math.Max((uint)mem, (uint)value);
|
|
break;
|
|
case SemaphoredReduction.Xor:
|
|
value ^= mem;
|
|
break;
|
|
case SemaphoredReduction.And:
|
|
value &= mem;
|
|
break;
|
|
case SemaphoredReduction.Or:
|
|
value |= mem;
|
|
break;
|
|
case SemaphoredReduction.Add:
|
|
value += mem;
|
|
break;
|
|
case SemaphoredReduction.Inc:
|
|
value = (uint)mem < (uint)value ? mem + 1 : 0;
|
|
break;
|
|
case SemaphoredReduction.Dec:
|
|
value = (uint)mem > 0 && (uint)mem <= (uint)value ? mem - 1 : value;
|
|
break;
|
|
}
|
|
|
|
_context.MemoryManager.Write(address, value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply a fence operation on a syncpoint.
|
|
/// </summary>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void Syncpointb(int argument)
|
|
{
|
|
SyncpointbOperation operation = _state.State.SyncpointbOperation;
|
|
|
|
uint syncpointId = (uint)_state.State.SyncpointbSyncptIndex;
|
|
|
|
if (operation == SyncpointbOperation.Wait)
|
|
{
|
|
uint threshold = (uint)_state.State.SyncpointaPayload;
|
|
|
|
_context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
|
|
}
|
|
else if (operation == SyncpointbOperation.Incr)
|
|
{
|
|
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
|
}
|
|
|
|
_context.AdvanceSequence();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Waits for the GPU to be idle.
|
|
/// </summary>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void WaitForIdle(int argument)
|
|
{
|
|
_context.Methods.PerformDeferredDraws();
|
|
_context.Renderer.Pipeline.Barrier();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send macro code/data to the MME
|
|
/// </summary>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void LoadMmeInstructionRam(int argument)
|
|
{
|
|
_macroCode[_state.State.LoadMmeInstructionRamPointer++] = argument;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Bind a macro index to a position for the MME
|
|
/// </summary>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void LoadMmeStartAddressRam(int argument)
|
|
{
|
|
_macros[_state.State.LoadMmeStartAddressRamPointer++] = new Macro(argument);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the shadow RAM setting
|
|
/// </summary>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void SetMmeShadowRamControl(int argument)
|
|
{
|
|
ShadowCtrl = (ShadowRamControl)argument;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pushes an argument to a macro.
|
|
/// </summary>
|
|
/// <param name="index">Index of the macro</param>
|
|
/// <param name="argument">Argument to be pushed to the macro</param>
|
|
public void MmePushArgument(int index, int argument)
|
|
{
|
|
_macros[index].PushArgument(argument);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Prepares a macro for execution.
|
|
/// </summary>
|
|
/// <param name="index">Index of the macro</param>
|
|
/// <param name="argument">Initial argument passed to the macro</param>
|
|
public void MmeStart(int index, int argument)
|
|
{
|
|
_macros[index].StartExecution(argument);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Executes a macro.
|
|
/// </summary>
|
|
/// <param name="index">Index of the macro</param>
|
|
/// <param name="state">Current GPU state</param>
|
|
public void CallMme(int index, GpuState state)
|
|
{
|
|
_macros[index].Execute(_macroCode, ShadowCtrl, state);
|
|
}
|
|
}
|
|
}
|