forked from Mirror/Ryujinx
70f79e689b
* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase |
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AboutWindow.cs | ||
AboutWindow.Designer.cs | ||
AmiiboWindow.cs | ||
AmiiboWindow.Designer.cs | ||
AvatarWindow.cs | ||
ControllerWindow.cs | ||
ControllerWindow.glade | ||
DlcWindow.cs | ||
DlcWindow.glade | ||
SettingsWindow.cs | ||
SettingsWindow.glade | ||
TitleUpdateWindow.cs | ||
TitleUpdateWindow.glade | ||
UserProfilesManagerWindow.cs | ||
UserProfilesManagerWindow.Designer.cs |