forked from Mirror/Ryujinx
ca5ac37cd6
* Use persistent buffers to flush texture data * Flush buffers via copy to persistent buffers. * Log error when timing out, small refactoring. |
||
---|---|---|
.. | ||
ITextureInfo.cs | ||
Sampler.cs | ||
TextureBase.cs | ||
TextureBuffer.cs | ||
TextureCopy.cs | ||
TextureStorage.cs | ||
TextureView.cs |