forked from Mirror/Ryujinx
1eea35554c
* Use a better viewport flipping approach * New approach to detect depth mode * nit: Sort method on the OpenGL backend * Adjust spacing on comment * Unswap near and far parameters based on ScaleZ |
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.. | ||
Optimizations | ||
AttributeConsts.cs | ||
ControlFlowGraph.cs | ||
Dominance.cs | ||
EmitterContext.cs | ||
EmitterContextInsts.cs | ||
FeatureFlags.cs | ||
GlobalMemory.cs | ||
Lowering.cs | ||
ShaderConfig.cs | ||
ShaderHeader.cs | ||
Ssa.cs | ||
TranslationFlags.cs | ||
Translator.cs |