forked from Mirror/Ryujinx
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
70 lines
No EOL
2.2 KiB
C#
70 lines
No EOL
2.2 KiB
C#
namespace Ryujinx.Graphics.Gal.Shader
|
|
{
|
|
static class ShaderDecodeHelper
|
|
{
|
|
public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
|
|
{
|
|
return GetAluFneg(GetAluFabs(Node, Abs), Neg);
|
|
}
|
|
|
|
public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
|
|
{
|
|
return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
|
|
{
|
|
return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
|
|
{
|
|
return GetAluIneg(GetAluIabs(Node, Abs), Neg);
|
|
}
|
|
|
|
public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
|
|
{
|
|
return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
|
|
{
|
|
return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
|
|
{
|
|
return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
|
|
{
|
|
int Shift = 32 - Size;
|
|
|
|
ShaderIrInst RightShift = Signed
|
|
? ShaderIrInst.Asr
|
|
: ShaderIrInst.Lsr;
|
|
|
|
Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
|
|
Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
|
|
|
|
return Node;
|
|
}
|
|
|
|
public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
|
|
{
|
|
ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
|
|
|
|
ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
|
|
|
|
ShaderIrInst RightShift = Signed
|
|
? ShaderIrInst.Asr
|
|
: ShaderIrInst.Lsr;
|
|
|
|
Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
|
|
Node = new ShaderIrOp(RightShift, Node, Shift);
|
|
|
|
return Node;
|
|
}
|
|
}
|
|
} |