forked from Mirror/Ryujinx
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
46 lines
No EOL
1,023 B
C#
46 lines
No EOL
1,023 B
C#
using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrBlock
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{
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public int Position { get; set; }
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public int EndPosition { get; set; }
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public ShaderIrBlock Next { get; set; }
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public ShaderIrBlock Branch { get; set; }
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public List<ShaderIrBlock> Sources { get; private set; }
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public List<ShaderIrNode> Nodes { get; private set; }
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public ShaderIrBlock(int Position)
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{
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this.Position = Position;
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Sources = new List<ShaderIrBlock>();
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Nodes = new List<ShaderIrNode>();
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}
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public void AddNode(ShaderIrNode Node)
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{
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Nodes.Add(Node);
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}
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public ShaderIrNode[] GetNodes()
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{
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return Nodes.ToArray();
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}
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public ShaderIrNode GetLastNode()
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{
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if (Nodes.Count > 0)
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{
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return Nodes[Nodes.Count - 1];
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}
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return null;
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}
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}
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} |