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DiskCache
Implement Load/Store Local/Shared and Atomic shared using new instructions ( #5241 )
2023-06-15 17:31:53 -03:00
HashTable
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2023-04-27 23:51:14 +02:00
CachedShaderBindings.cs
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2023-04-27 23:51:14 +02:00
CachedShaderProgram.cs
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2023-04-27 23:51:14 +02:00
CachedShaderStage.cs
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2023-04-27 23:51:14 +02:00
ComputeShaderCacheHashTable.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
GpuAccessor.cs
Implement transform feedback emulation for hardware without native support ( #5080 )
2023-06-10 18:31:38 -03:00
GpuAccessorBase.cs
Implement transform feedback emulation for hardware without native support ( #5080 )
2023-06-10 18:31:38 -03:00
GpuAccessorState.cs
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2023-04-27 23:51:14 +02:00
GpuChannelComputeState.cs
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2023-04-27 23:51:14 +02:00
GpuChannelGraphicsState.cs
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2023-04-27 23:51:14 +02:00
GpuChannelPoolState.cs
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2023-04-27 23:51:14 +02:00
ResourceCounts.cs
Implement transform feedback emulation for hardware without native support ( #5080 )
2023-06-10 18:31:38 -03:00
ShaderAddresses.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
ShaderCache.cs
Implement transform feedback emulation for hardware without native support ( #5080 )
2023-06-10 18:31:38 -03:00
ShaderCacheHashTable.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
ShaderCacheState.cs
UI: Add progress bar for re-packaging shaders ( #4805 )
2023-05-06 15:35:46 +02:00
ShaderCodeAccessor.cs
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2023-04-27 23:51:14 +02:00
ShaderDumper.cs
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2023-04-27 23:51:14 +02:00
ShaderDumpPaths.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
ShaderInfoBuilder.cs
Implement transform feedback emulation for hardware without native support ( #5080 )
2023-06-10 18:31:38 -03:00
ShaderSpecializationList.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
ShaderSpecializationState.cs
Vulkan: Include DepthMode in ProgramPipelineState ( #5185 )
2023-06-01 09:05:39 +02:00
TransformFeedbackDescriptor.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00