forked from Mirror/Ryujinx
312 lines
9.1 KiB
C#
312 lines
9.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace SoundIOSharp
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{
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public class SoundIO : IDisposable
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{
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Pointer<SoundIo> handle;
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public SoundIO ()
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{
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handle = Natives.soundio_create ();
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}
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internal SoundIO (Pointer<SoundIo> handle)
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{
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this.handle = handle;
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}
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public void Dispose ()
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{
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foreach (var h in allocated_hglobals)
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Marshal.FreeHGlobal (h);
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Natives.soundio_destroy (handle);
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}
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// Equality (based on handle)
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public override bool Equals (object other)
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{
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var d = other as SoundIO;
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return d != null && this.handle == d.handle;
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}
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public override int GetHashCode ()
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{
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return (int) (IntPtr) handle;
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}
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public static bool operator == (SoundIO obj1, SoundIO obj2)
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{
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return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
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}
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public static bool operator != (SoundIO obj1, SoundIO obj2)
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{
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return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
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}
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// fields
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// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
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// this kind of code anywhere we need string marshaling.
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List<IntPtr> allocated_hglobals = new List<IntPtr> ();
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public string ApplicationName {
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get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, app_name_offset)); }
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set {
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unsafe {
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var existing = Marshal.ReadIntPtr (handle, app_name_offset);
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if (allocated_hglobals.Contains (existing)) {
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allocated_hglobals.Remove (existing);
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Marshal.FreeHGlobal (existing);
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}
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var ptr = Marshal.StringToHGlobalAnsi (value);
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Marshal.WriteIntPtr (handle, app_name_offset, ptr);
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allocated_hglobals.Add (ptr);
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}
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}
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}
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static readonly int app_name_offset = (int)Marshal.OffsetOf<SoundIo> ("app_name");
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public SoundIOBackend CurrentBackend {
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get { return (SoundIOBackend) Marshal.ReadInt32 (handle, current_backend_offset); }
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}
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static readonly int current_backend_offset = (int)Marshal.OffsetOf<SoundIo> ("current_backend");
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// emit_rtprio_warning
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public Action EmitRealtimePriorityWarning {
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get { return emit_rtprio_warning; }
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set {
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emit_rtprio_warning = value;
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var ptr = Marshal.GetFunctionPointerForDelegate (on_devices_change);
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Marshal.WriteIntPtr (handle, emit_rtprio_warning_offset, ptr);
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}
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}
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static readonly int emit_rtprio_warning_offset = (int)Marshal.OffsetOf<SoundIo> ("emit_rtprio_warning");
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Action emit_rtprio_warning;
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// jack_error_callback
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public Action<string> JackErrorCallback {
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get { return jack_error_callback; }
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set {
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jack_error_callback = value;
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if (value == null)
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jack_error_callback = null;
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else
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jack_error_callback_native = msg => jack_error_callback (msg);
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var ptr = Marshal.GetFunctionPointerForDelegate (jack_error_callback_native);
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Marshal.WriteIntPtr (handle, jack_error_callback_offset, ptr);
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}
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}
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static readonly int jack_error_callback_offset = (int)Marshal.OffsetOf<SoundIo> ("jack_error_callback");
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Action<string> jack_error_callback;
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delegate void jack_error_delegate (string message);
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jack_error_delegate jack_error_callback_native;
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// jack_info_callback
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public Action<string> JackInfoCallback {
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get { return jack_info_callback; }
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set {
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jack_info_callback = value;
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if (value == null)
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jack_info_callback = null;
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else
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jack_info_callback_native = msg => jack_info_callback (msg);
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var ptr = Marshal.GetFunctionPointerForDelegate (jack_info_callback_native);
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Marshal.WriteIntPtr (handle, jack_info_callback_offset, ptr);
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}
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}
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static readonly int jack_info_callback_offset = (int)Marshal.OffsetOf<SoundIo> ("jack_info_callback");
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Action<string> jack_info_callback;
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delegate void jack_info_delegate (string message);
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jack_info_delegate jack_info_callback_native;
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// on_backend_disconnect
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public Action<int> OnBackendDisconnect {
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get { return on_backend_disconnect; }
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set {
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on_backend_disconnect = value;
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if (value == null)
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on_backend_disconnect_native = null;
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else
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on_backend_disconnect_native = (sio, err) => on_backend_disconnect (err);
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var ptr = Marshal.GetFunctionPointerForDelegate (on_backend_disconnect_native);
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Marshal.WriteIntPtr (handle, on_backend_disconnect_offset, ptr);
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}
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}
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static readonly int on_backend_disconnect_offset = (int)Marshal.OffsetOf<SoundIo> ("on_backend_disconnect");
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Action<int> on_backend_disconnect;
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delegate void on_backend_disconnect_delegate (IntPtr handle, int errorCode);
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on_backend_disconnect_delegate on_backend_disconnect_native;
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// on_devices_change
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public Action OnDevicesChange {
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get { return on_devices_change; }
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set {
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on_devices_change = value;
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if (value == null)
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on_devices_change_native = null;
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else
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on_devices_change_native = sio => on_devices_change ();
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var ptr = Marshal.GetFunctionPointerForDelegate (on_devices_change_native);
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Marshal.WriteIntPtr (handle, on_devices_change_offset, ptr);
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}
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}
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static readonly int on_devices_change_offset = (int)Marshal.OffsetOf<SoundIo> ("on_devices_change");
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Action on_devices_change;
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delegate void on_devices_change_delegate (IntPtr handle);
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on_devices_change_delegate on_devices_change_native;
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// on_events_signal
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public Action OnEventsSignal {
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get { return on_events_signal; }
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set {
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on_events_signal = value;
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if (value == null)
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on_events_signal_native = null;
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else
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on_events_signal_native = sio => on_events_signal ();
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var ptr = Marshal.GetFunctionPointerForDelegate (on_events_signal_native);
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Marshal.WriteIntPtr (handle, on_events_signal_offset, ptr);
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}
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}
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static readonly int on_events_signal_offset = (int)Marshal.OffsetOf<SoundIo> ("on_events_signal");
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Action on_events_signal;
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delegate void on_events_signal_delegate (IntPtr handle);
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on_events_signal_delegate on_events_signal_native;
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// functions
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public int BackendCount {
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get { return Natives.soundio_backend_count (handle); }
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}
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public int InputDeviceCount {
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get { return Natives.soundio_input_device_count (handle); }
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}
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public int OutputDeviceCount {
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get { return Natives.soundio_output_device_count (handle); }
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}
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public int DefaultInputDeviceIndex {
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get { return Natives.soundio_default_input_device_index (handle); }
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}
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public int DefaultOutputDeviceIndex {
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get { return Natives.soundio_default_output_device_index (handle); }
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}
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public SoundIOBackend GetBackend (int index)
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{
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return (SoundIOBackend) Natives.soundio_get_backend (handle, index);
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}
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public SoundIODevice GetInputDevice (int index)
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{
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return new SoundIODevice (Natives.soundio_get_input_device (handle, index));
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}
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public SoundIODevice GetOutputDevice (int index)
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{
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return new SoundIODevice (Natives.soundio_get_output_device (handle, index));
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}
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public void Connect ()
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{
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var ret = (SoundIoError) Natives.soundio_connect (handle);
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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}
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public void ConnectBackend (SoundIOBackend backend)
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{
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var ret = (SoundIoError) Natives.soundio_connect_backend (handle, (SoundIoBackend) backend);
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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}
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public void Disconnect ()
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{
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Natives.soundio_disconnect (handle);
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}
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public void FlushEvents ()
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{
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Natives.soundio_flush_events (handle);
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}
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public void WaitEvents ()
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{
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Natives.soundio_wait_events (handle);
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}
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public void Wakeup ()
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{
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Natives.soundio_wakeup (handle);
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}
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public void ForceDeviceScan ()
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{
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Natives.soundio_force_device_scan (handle);
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}
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public SoundIORingBuffer CreateRingBuffer (int capacity)
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{
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return new SoundIORingBuffer (Natives.soundio_ring_buffer_create (handle, capacity));
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}
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// static methods
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public static string VersionString {
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get { return Marshal.PtrToStringAnsi (Natives.soundio_version_string ()); }
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}
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public static int VersionMajor {
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get { return Natives.soundio_version_major (); }
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}
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public static int VersionMinor {
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get { return Natives.soundio_version_minor (); }
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}
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public static int VersionPatch {
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get { return Natives.soundio_version_patch (); }
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}
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public static string GetBackendName (SoundIOBackend backend)
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{
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return Marshal.PtrToStringAnsi (Natives.soundio_backend_name ((SoundIoBackend) backend));
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}
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public static bool HaveBackend (SoundIOBackend backend)
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{
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return Natives.soundio_have_backend ((SoundIoBackend) backend);
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}
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public static int GetBytesPerSample (SoundIOFormat format)
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{
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return Natives.soundio_get_bytes_per_sample ((SoundIoFormat) format);
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}
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public static int GetBytesPerFrame (SoundIOFormat format, int channelCount)
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{
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return Natives.soundio_get_bytes_per_frame ((SoundIoFormat) format, channelCount);
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}
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public static int GetBytesPerSecond (SoundIOFormat format, int channelCount, int sampleRate)
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{
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return Natives.soundio_get_bytes_per_second ((SoundIoFormat) format, channelCount, sampleRate);
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}
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public static string GetSoundFormatName (SoundIOFormat format)
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{
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return Marshal.PtrToStringAnsi (Natives.soundio_format_string ((SoundIoFormat) format));
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}
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}
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}
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