namespace Ryujinx.Graphics.Gal
{
public enum GalTextureFormat
R32G32B32A32 = 0x1,
R16G16B16A16 = 0x3,
A8B8G8R8 = 0x8,
R32 = 0xf,
A1B5G5R5 = 0x14,
B5G6R5 = 0x15,
G8R8 = 0x18,
R8 = 0x1d,
BC1 = 0x24,
BC2 = 0x25,
BC3 = 0x26,
BC4 = 0x27,
BC5 = 0x28
}