forked from Mirror/Ryujinx
prepo: Update implementation for 10.x changes (#1361)
* prepo: Update implementation for 10.x changes On 10.x, Nintendo changed yet another time the prepo SaveReport & SaveReportWithUser command ids. This PR add support for command 10104 & 10105 and update naming of the old variants to match switchbrew. * Fix misalign and remove a ToString * Address jD's comment
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1 changed files with 8 additions and 20 deletions
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@ -17,22 +17,8 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
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public IPrepoService(ServiceCtx context) { }
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[Command(10100)] // 1.0.0-5.1.0
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// SaveReport(u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReportOld(ServiceCtx context)
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{
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// We don't care about the differences since we don't use the play report.
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return ProcessReport(context, withUserID: false);
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}
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[Command(10101)] // 1.0.0-5.1.0
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// SaveReportWithUserOld(nn::account::Uid, u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReportWithUserOld(ServiceCtx context)
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{
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// We don't care about the differences since we don't use the play report.
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return ProcessReport(context, withUserID: true);
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}
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[Command(10102)] // 6.0.0+
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[Command(10102)] // 6.0.0-9.2.0
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[Command(10104)] // 10.0.0+
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// SaveReport(u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReport(ServiceCtx context)
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{
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@ -40,7 +26,9 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
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return ProcessReport(context, withUserID: false);
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}
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[Command(10103)] // 6.0.0+
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[Command(10101)] // 1.0.0-5.1.0
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[Command(10103)] // 6.0.0-9.2.0
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[Command(10105)] // 10.0.0+
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// SaveReportWithUser(nn::account::Uid, u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReportWithUser(ServiceCtx context)
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{
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@ -71,8 +59,8 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
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private ResultCode ProcessReport(ServiceCtx context, bool withUserID)
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{
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UserId userId = withUserID ? context.RequestData.ReadStruct<UserId>() : new UserId();
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string gameRoom = StringUtils.ReadUtf8String(context);
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UserId userId = withUserID ? context.RequestData.ReadStruct<UserId>() : new UserId();
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string gameRoom = StringUtils.ReadUtf8String(context);
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if (withUserID)
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{
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@ -114,7 +102,7 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
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if (!userId.IsNull)
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{
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builder.AppendLine($" UserId: {userId.ToString()}");
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builder.AppendLine($" UserId: {userId}");
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}
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builder.AppendLine($" Room: {room}");
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