forked from Mirror/Ryujinx
Handle the case where byte optionValues are sent to BSD (#3405)
Some games and the Mario Odyssey Multiplayer mod do this. The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
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@ -304,7 +304,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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return LinuxError.EOPNOTSUPP;
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}
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int value = MemoryMarshal.Read<int>(optionValue);
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int value = optionValue.Length >= 4 ? MemoryMarshal.Read<int>(optionValue) : MemoryMarshal.Read<byte>(optionValue);
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if (option == BsdSocketOption.SoLinger)
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{
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