forked from Mirror/Ryujinx
Load custom SDL mappings from application data folder (#6295)
Co-authored-by: jcm <butt@butts.com>
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1 changed files with 2 additions and 1 deletions
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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@ -93,7 +94,7 @@ namespace Ryujinx.SDL2.Common
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SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
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SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
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string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
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string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "SDL_GameControllerDB.txt");
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if (File.Exists(gamepadDbPath))
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if (File.Exists(gamepadDbPath))
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{
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{
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