forked from Mirror/Ryujinx
Fix bug causing an audio buffer to be enqueued more than once (#2940)
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@ -175,7 +175,7 @@ namespace Ryujinx.Audio.Common
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for (int i = 0; i < buffersToFlush.Length; i++)
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{
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buffersToFlush[i] = _buffers[_hardwareBufferIndex];
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buffersToFlush[i] = _buffers[hardwareBufferIndex];
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_bufferAppendedCount--;
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_bufferRegisteredCount++;
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