forked from Mirror/Ryujinx
audin: Implement IAudioInManager ListAudioIns (#1419)
* audin: Implement IAudioInManager ListAudioIns This implement some calls of IAudioInManager: - ListAudioIns - ListAudioInsAuto - ListAudioInsAutoFiltered Accordingly to RE. Close #1056 * Fix count * Comment condition * Fix comment
This commit is contained in:
parent
51fbc1fde4
commit
d8515b603b
1 changed files with 79 additions and 1 deletions
|
@ -1,8 +1,86 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.Audio
|
||||
using Ryujinx.Cpu;
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Audio
|
||||
{
|
||||
[Service("audin:u")]
|
||||
class IAudioInManager : IpcService
|
||||
{
|
||||
private const string DefaultAudioInsName = "BuiltInHeadset";
|
||||
|
||||
public IAudioInManager(ServiceCtx context) { }
|
||||
|
||||
[Command(0)]
|
||||
// ListAudioIns() -> (u32 count, buffer<bytes, 6> names)
|
||||
public ResultCode ListAudioIns(ServiceCtx context)
|
||||
{
|
||||
long bufferPosition = context.Request.ReceiveBuff[0].Position;
|
||||
long bufferSize = context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
// NOTE: The service check if AudioInManager thread is started, if not it starts it.
|
||||
|
||||
uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, false);
|
||||
|
||||
context.ResponseData.Write(count);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(3)] // 3.0.0+
|
||||
// ListAudioInsAuto() -> (u32 count, buffer<bytes, 0x22> names)
|
||||
public ResultCode ListAudioInsAuto(ServiceCtx context)
|
||||
{
|
||||
(long bufferPosition, long bufferSize) = context.Request.GetBufferType0x22();
|
||||
|
||||
// NOTE: The service check if AudioInManager thread is started, if not it starts it.
|
||||
|
||||
uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, false);
|
||||
|
||||
context.ResponseData.Write(count);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(4)] // 3.0.0+
|
||||
// ListAudioInsAutoFiltered() -> (u32 count, buffer<bytes, 0x22> names)
|
||||
public ResultCode ListAudioInsAutoFiltered(ServiceCtx context)
|
||||
{
|
||||
(long bufferPosition, long bufferSize) = context.Request.GetBufferType0x22();
|
||||
|
||||
// NOTE: The service check if AudioInManager thread is started, if not it starts it.
|
||||
|
||||
uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, true);
|
||||
|
||||
context.ResponseData.Write(count);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private uint ListAudioInsImpl(MemoryManager memory, long bufferPosition, long bufferSize, bool filtered = false)
|
||||
{
|
||||
uint count = 0;
|
||||
|
||||
MemoryHelper.FillWithZeros(memory, bufferPosition, (int)bufferSize);
|
||||
|
||||
if (bufferSize > 0)
|
||||
{
|
||||
// NOTE: The service also check that the input target is enabled when in filtering mode, as audctl and most of the audin logic isn't supported, we don't support it.
|
||||
if (!filtered)
|
||||
{
|
||||
byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioInsName + "\0");
|
||||
|
||||
memory.Write((ulong)bufferPosition, deviceNameBuffer);
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
// NOTE: The service adds other input devices names available in the buffer,
|
||||
// every name is aligned to 0x100 bytes.
|
||||
// Since we don't support it for now, it's fine to do nothing here.
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue