Ryujinx/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/UpdateDataHeader.cs
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00

22 lines
609 B
C#

namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
{
struct UpdateDataHeader
{
public int Revision;
public int BehaviorSize;
public int MemoryPoolSize;
public int VoiceSize;
public int VoiceResourceSize;
public int EffectSize;
public int MixeSize;
public int SinkSize;
public int PerformanceManagerSize;
public int Unknown24;
public int Unknown28;
public int Unknown2C;
public int Unknown30;
public int Unknown34;
public int Unknown38;
public int TotalSize;
}
}