forked from Mirror/Ryujinx
57c4e6ef21
* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers This PR implement audout service calls: - GetAudioOutBufferCount - GetAudioOutPlayedSampleCount - FlushAudioOutBuffers The RE calls just give some hints about no extra checks. Since we use a totally different implementation because of our backend, I can't do something better for now. SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong. This fix #1133, fix #1258 and fix #1519. Thanks to @jduncanator for this help during the implementation and all his precious advices. * Fix some debug leftovers * Address jD feedback
404 lines
No EOL
13 KiB
C#
404 lines
No EOL
13 KiB
C#
using OpenTK.Audio;
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using OpenTK.Audio.OpenAL;
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Audio
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{
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/// <summary>
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/// An audio renderer that uses OpenAL as the audio backend
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/// </summary>
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public class OpenALAudioOut : IAalOutput, IDisposable
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{
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/// <summary>
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/// The maximum amount of tracks we can issue simultaneously
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/// </summary>
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private const int MaxTracks = 256;
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/// <summary>
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/// The <see cref="OpenTK.Audio"/> audio context
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/// </summary>
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private AudioContext _context;
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/// <summary>
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/// An object pool containing <see cref="OpenALAudioTrack"/> objects
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/// </summary>
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private ConcurrentDictionary<int, OpenALAudioTrack> _tracks;
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/// <summary>
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/// True if the thread need to keep polling
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/// </summary>
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private bool _keepPolling;
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/// <summary>
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/// The poller thread audio context
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/// </summary>
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private Thread _audioPollerThread;
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/// <summary>
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/// True if OpenAL is supported on the device
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/// </summary>
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public static bool IsSupported
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{
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get
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{
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try
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{
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return AudioContext.AvailableDevices.Count > 0;
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}
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catch
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{
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return false;
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}
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}
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}
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public OpenALAudioOut()
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{
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_context = new AudioContext();
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_tracks = new ConcurrentDictionary<int, OpenALAudioTrack>();
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_keepPolling = true;
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_audioPollerThread = new Thread(AudioPollerWork)
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{
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Name = "Audio.PollerThread"
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};
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_audioPollerThread.Start();
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}
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private void AudioPollerWork()
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{
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do
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{
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foreach (OpenALAudioTrack track in _tracks.Values)
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{
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lock (track)
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{
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track.CallReleaseCallbackIfNeeded();
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}
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}
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// If it's not slept it will waste cycles.
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Thread.Sleep(10);
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}
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while (_keepPolling);
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foreach (OpenALAudioTrack track in _tracks.Values)
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{
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track.Dispose();
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}
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_tracks.Clear();
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_context.Dispose();
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}
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public bool SupportsChannelCount(int channels)
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{
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// NOTE: OpenAL doesn't give us a way to know if the 5.1 setup is supported by hardware or actually emulated.
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// TODO: find a way to determine hardware support.
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return channels == 1 || channels == 2;
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}
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/// <summary>
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/// Creates a new audio track with the specified parameters
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/// </summary>
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/// <param name="sampleRate">The requested sample rate</param>
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/// <param name="hardwareChannels">The requested hardware channels</param>
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/// <param name="virtualChannels">The requested virtual channels</param>
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/// <param name="callback">A <see cref="ReleaseCallback" /> that represents the delegate to invoke when a buffer has been released by the audio track</param>
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/// <returns>The created track's Track ID</returns>
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public int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback)
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{
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OpenALAudioTrack track = new OpenALAudioTrack(sampleRate, GetALFormat(hardwareChannels), hardwareChannels, virtualChannels, callback);
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for (int id = 0; id < MaxTracks; id++)
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{
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if (_tracks.TryAdd(id, track))
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{
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return id;
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}
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}
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return -1;
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}
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private ALFormat GetALFormat(int channels)
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{
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switch (channels)
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{
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case 1: return ALFormat.Mono16;
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case 2: return ALFormat.Stereo16;
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case 6: return ALFormat.Multi51Chn16Ext;
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}
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throw new ArgumentOutOfRangeException(nameof(channels));
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}
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/// <summary>
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/// Stops playback and closes the track specified by <paramref name="trackId"/>
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/// </summary>
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/// <param name="trackId">The ID of the track to close</param>
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public void CloseTrack(int trackId)
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{
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if (_tracks.TryRemove(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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track.Dispose();
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}
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}
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}
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/// <summary>
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/// Returns a value indicating whether the specified buffer is currently reserved by the specified track
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/// </summary>
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/// <param name="trackId">The track to check</param>
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/// <param name="bufferTag">The buffer tag to check</param>
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public bool ContainsBuffer(int trackId, long bufferTag)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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return track.ContainsBuffer(bufferTag);
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}
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}
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return false;
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}
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/// <summary>
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/// Gets a list of buffer tags the specified track is no longer reserving
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/// </summary>
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/// <param name="trackId">The track to retrieve buffer tags from</param>
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/// <param name="maxCount">The maximum amount of buffer tags to retrieve</param>
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/// <returns>Buffers released by the specified track</returns>
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public long[] GetReleasedBuffers(int trackId, int maxCount)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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return track.GetReleasedBuffers(maxCount);
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}
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}
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return null;
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}
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/// <summary>
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/// Appends an audio buffer to the specified track
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/// </summary>
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/// <typeparam name="T">The sample type of the buffer</typeparam>
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/// <param name="trackId">The track to append the buffer to</param>
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/// <param name="bufferTag">The internal tag of the buffer</param>
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/// <param name="buffer">The buffer to append to the track</param>
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public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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int bufferId = track.AppendBuffer(bufferTag);
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// Do we need to downmix?
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if (track.HardwareChannels != track.VirtualChannels)
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{
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short[] downmixedBuffer;
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ReadOnlySpan<short> bufferPCM16 = MemoryMarshal.Cast<T, short>(buffer);
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if (track.VirtualChannels == 6)
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{
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downmixedBuffer = Downmixing.DownMixSurroundToStereo(bufferPCM16);
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if (track.HardwareChannels == 1)
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{
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downmixedBuffer = Downmixing.DownMixStereoToMono(downmixedBuffer);
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}
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}
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else if (track.VirtualChannels == 2)
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{
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downmixedBuffer = Downmixing.DownMixStereoToMono(bufferPCM16);
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}
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else
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{
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throw new NotImplementedException($"Downmixing from {track.VirtualChannels} to {track.HardwareChannels} not implemented!");
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}
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AL.BufferData(bufferId, track.Format, downmixedBuffer, downmixedBuffer.Length * sizeof(ushort), track.SampleRate);
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}
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else
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{
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AL.BufferData(bufferId, track.Format, buffer, buffer.Length * sizeof(ushort), track.SampleRate);
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}
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AL.SourceQueueBuffer(track.SourceId, bufferId);
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StartPlaybackIfNeeded(track);
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track.PlayedSampleCount += (ulong)buffer.Length;
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}
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}
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}
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/// <summary>
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/// Starts playback
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/// </summary>
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/// <param name="trackId">The ID of the track to start playback on</param>
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public void Start(int trackId)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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track.State = PlaybackState.Playing;
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StartPlaybackIfNeeded(track);
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}
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}
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}
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private void StartPlaybackIfNeeded(OpenALAudioTrack track)
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{
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AL.GetSource(track.SourceId, ALGetSourcei.SourceState, out int stateInt);
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ALSourceState State = (ALSourceState)stateInt;
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if (State != ALSourceState.Playing && track.State == PlaybackState.Playing)
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{
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AL.SourcePlay(track.SourceId);
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}
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}
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/// <summary>
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/// Stops playback
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/// </summary>
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/// <param name="trackId">The ID of the track to stop playback on</param>
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public void Stop(int trackId)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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track.State = PlaybackState.Stopped;
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AL.SourceStop(track.SourceId);
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}
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}
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}
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/// <summary>
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/// Get track buffer count
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/// </summary>
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/// <param name="trackId">The ID of the track to get buffer count</param>
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public uint GetBufferCount(int trackId)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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return track.BufferCount;
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}
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}
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return 0;
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}
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/// <summary>
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/// Get track played sample count
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/// </summary>
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/// <param name="trackId">The ID of the track to get played sample count</param>
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public ulong GetPlayedSampleCount(int trackId)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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return track.PlayedSampleCount;
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}
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}
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return 0;
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}
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/// <summary>
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/// Flush all track buffers
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/// </summary>
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/// <param name="trackId">The ID of the track to flush</param>
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public bool FlushBuffers(int trackId)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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track.FlushBuffers();
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}
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}
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return false;
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}
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/// <summary>
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/// Set track volume
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/// </summary>
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/// <param name="trackId">The ID of the track to set volume</param>
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/// <param name="volume">The volume of the track</param>
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public void SetVolume(int trackId, float volume)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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track.SetVolume(volume);
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}
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}
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}
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/// <summary>
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/// Get track volume
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/// </summary>
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/// <param name="trackId">The ID of the track to get volume</param>
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public float GetVolume(int trackId)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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lock (track)
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{
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return track.Volume;
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}
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}
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return 1.0f;
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}
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/// <summary>
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/// Gets the current playback state of the specified track
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/// </summary>
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/// <param name="trackId">The track to retrieve the playback state for</param>
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public PlaybackState GetState(int trackId)
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{
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if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
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{
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return track.State;
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}
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return PlaybackState.Stopped;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_keepPolling = false;
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}
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}
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}
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} |