.. |
CodeGen
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Vulkan separate descriptor set fixes (#6895)
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2024-06-02 22:40:28 -03:00 |
Decoders
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
Instructions
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Implement support for shader ATOM.EXCH instruction (#7320)
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2024-09-18 15:48:55 -03:00 |
IntermediateRepresentation
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Extend bindless elimination to catch a few more specific cases (#6921)
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2024-06-16 14:46:27 -03:00 |
StructuredIr
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Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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2024-05-26 13:30:19 -03:00 |
Translation
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Shader: Assume the only remaining source is the right one when all others are undefined (#7331)
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2024-09-19 21:23:09 -03:00 |
AlphaTestOp.cs
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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
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2023-06-28 08:59:13 +02:00 |
AttributeType.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
BufferDescriptor.cs
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Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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2024-05-26 13:30:19 -03:00 |
BufferUsageFlags.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Constants.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
GpuGraphicsState.cs
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Add support for bindless textures from storage buffer on Vulkan (#6721)
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2024-05-14 16:47:16 +02:00 |
IGpuAccessor.cs
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Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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2024-05-26 13:30:19 -03:00 |
ILogger.cs
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Delete ShaderConfig and organize shader resources/definitions better (#5509)
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2023-08-13 22:26:42 -03:00 |
InputTopology.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
OutputTopology.cs
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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
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2023-06-28 08:59:13 +02:00 |
ResourceReservationCounts.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
Ryujinx.Graphics.Shader.csproj
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Migrate to .NET 8 (#5887)
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2023-11-15 17:41:31 +01:00 |
SamplerType.cs
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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2024-04-22 15:05:55 -03:00 |
SetBindingPair.cs
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Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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2024-05-26 13:30:19 -03:00 |
ShaderProgram.cs
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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
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2023-06-28 08:59:13 +02:00 |
ShaderProgramInfo.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
ShaderStage.cs
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Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
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2023-08-16 23:16:25 +02:00 |
SupportBuffer.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
TessPatchType.cs
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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
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2023-06-28 08:59:13 +02:00 |
TessSpacing.cs
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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
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2023-06-28 08:59:13 +02:00 |
TextureDescriptor.cs
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Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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2024-05-26 13:30:19 -03:00 |
TextureFormat.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
TextureHandle.cs
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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2024-04-22 15:05:55 -03:00 |
TextureUsageFlags.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
VertexInfoBuffer.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |