forked from Mirror/Ryujinx
42dc925c3d
* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
4 lines
No EOL
126 B
C#
4 lines
No EOL
126 B
C#
namespace Ryujinx.Graphics.Gal.Shader
|
|
{
|
|
delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode, long Position);
|
|
} |