forked from Mirror/Ryujinx
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
23 lines
963 B
C#
23 lines
963 B
C#
namespace Ryujinx.Graphics.Vic.Types
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{
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struct OutputConfig
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{
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private long _word0;
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private long _word1;
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public int AlphaFillMode => _word0.Extract(0, 3);
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public int AlphaFillSlot => _word0.Extract(3, 3);
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public int BackgroundAlpha => _word0.Extract(6, 10);
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public int BackgroundR => _word0.Extract(16, 10);
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public int BackgroundG => _word0.Extract(26, 10);
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public int BackgroundB => _word0.Extract(36, 10);
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public int RegammaMode => _word0.Extract(46, 2);
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public bool OutputFlipX => _word0.Extract(48);
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public bool OutputFlipY => _word0.Extract(49);
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public bool OutputTranspose => _word0.Extract(50);
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public int TargetRectLeft => _word1.Extract(64, 14);
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public int TargetRectRight => _word1.Extract(80, 14);
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public int TargetRectTop => _word1.Extract(96, 14);
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public int TargetRectBottom => _word1.Extract(112, 14);
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}
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}
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