forked from Mirror/Ryujinx
5eb0ee3cca
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask |
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.. | ||
AccountService | ||
AsyncContext | ||
Types | ||
IAccountServiceForAdministrator.cs | ||
IAccountServiceForApplication.cs | ||
IAccountServiceForSystemService.cs | ||
IAsyncContext.cs | ||
IBaasAccessTokenAccessor.cs | ||
IManagerForApplication.cs | ||
IProfile.cs |