Ryujinx/Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs
Ac_K 560ccbeb2d Refactoring commands handling (#728)
* Refactoring commands handling

- Use Reflection to handle commands ID.
- Add all symbols (from SwIPC so not all time accurate).
- Re-sort some services commands methods.
- Some cleanup.
- Keep some empty constructor for consistency.

* Fix order in IProfile
2019-07-11 22:13:43 -03:00

54 lines
No EOL
1.5 KiB
C#

using Ryujinx.Common.Logging;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class ISystemDisplayService : IpcService
{
private static IApplicationDisplayService _applicationDisplayService;
public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
{
_applicationDisplayService = applicationDisplayService;
}
[Command(2205)]
// SetLayerZ(u64, u64)
public static long SetLayerZ(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return 0;
}
[Command(2207)]
// SetLayerVisibility(b8, u64)
public static long SetLayerVisibility(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return 0;
}
[Command(2312)] // 1.0.0-6.2.0
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
public static long CreateStrayLayer(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return _applicationDisplayService.CreateStrayLayer(context);
}
[Command(3200)]
// GetDisplayMode(u64) -> nn::vi::DisplayModeInfo
public static long GetDisplayMode(ServiceCtx context)
{
// TODO: De-hardcode resolution.
context.ResponseData.Write(1280);
context.ResponseData.Write(720);
context.ResponseData.Write(60.0f);
context.ResponseData.Write(0);
return 0;
}
}
}