Ryujinx/src/Ryujinx.Graphics.Gpu
gdkchan eb0bb36bbf
Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
2023-06-10 18:31:38 -03:00
..
Engine Implement transform feedback emulation for hardware without native support (#5080) 2023-06-10 18:31:38 -03:00
Image Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220) 2023-06-04 20:25:57 +00:00
Memory Implement transform feedback emulation for hardware without native support (#5080) 2023-06-10 18:31:38 -03:00
Shader Implement transform feedback emulation for hardware without native support (#5080) 2023-06-10 18:31:38 -03:00
Synchronization GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
ClassId.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Constants.cs Implement shader storage buffer operations using new Load/Store instructions (#4993) 2023-06-03 20:12:18 -03:00
GpuChannel.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
GpuContext.cs GPU: Dispose Renderer after running deferred actions (#5144) 2023-05-31 21:43:20 +00:00
GraphicsConfig.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Ryujinx.Graphics.Gpu.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00