forked from Mirror/Ryujinx
35 lines
740 B
C#
35 lines
740 B
C#
namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Memory layout parameters, for block linear textures.
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/// </summary>
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struct MemoryLayout
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{
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public uint Packed;
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public int UnpackGobBlocksInX()
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{
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return 1 << (int)(Packed & 0xf);
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}
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public int UnpackGobBlocksInY()
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{
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return 1 << (int)((Packed >> 4) & 0xf);
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}
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public int UnpackGobBlocksInZ()
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{
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return 1 << (int)((Packed >> 8) & 0xf);
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}
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public bool UnpackIsLinear()
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{
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return (Packed & 0x1000) != 0;
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}
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public bool UnpackIsTarget3D()
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{
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return (Packed & 0x10000) != 0;
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}
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}
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}
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