forked from Mirror/Ryujinx
3bd357045f
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks |
||
---|---|---|
.. | ||
CacheGraphicsApi.cs | ||
CacheHashType.cs | ||
CacheManifestHeader.cs | ||
GuestGpuAccessorHeader.cs | ||
GuestGpuStateFlags.cs | ||
GuestShaderCacheEntry.cs | ||
GuestShaderCacheEntryHeader.cs | ||
GuestShaderCacheHeader.cs | ||
GuestShaderCacheTransformFeedbackHeader.cs | ||
GuestTextureDescriptor.cs | ||
HostShaderCacheEntry.cs | ||
HostShaderCacheEntryHeader.cs | ||
HostShaderCacheHeader.cs |