forked from Mirror/Ryujinx
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
17 lines
No EOL
399 B
C#
17 lines
No EOL
399 B
C#
namespace Ryujinx.Graphics.Graphics3d
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{
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enum NvGpuEngineP2mfReg
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{
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LineLengthIn = 0x60,
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LineCount = 0x61,
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DstAddress = 0x62,
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DstPitch = 0x64,
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DstBlockDim = 0x65,
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DstWidth = 0x66,
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DstHeight = 0x67,
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DstDepth = 0x68,
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DstZ = 0x69,
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DstX = 0x6a,
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DstY = 0x6b
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}
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} |