forked from Mirror/Ryujinx
1f554c1093
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
41 lines
No EOL
1.4 KiB
C#
41 lines
No EOL
1.4 KiB
C#
namespace Ryujinx.Graphics.Gal
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{
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public struct GalTextureSampler
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{
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public GalTextureWrap AddressU { get; private set; }
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public GalTextureWrap AddressV { get; private set; }
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public GalTextureWrap AddressP { get; private set; }
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public GalTextureFilter MinFilter { get; private set; }
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public GalTextureFilter MagFilter { get; private set; }
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public GalTextureMipFilter MipFilter { get; private set; }
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public GalColorF BorderColor { get; private set; }
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public bool DepthCompare { get; private set; }
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public DepthCompareFunc DepthCompareFunc { get; private set; }
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public GalTextureSampler(
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GalTextureWrap addressU,
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GalTextureWrap addressV,
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GalTextureWrap addressP,
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GalTextureFilter minFilter,
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GalTextureFilter magFilter,
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GalTextureMipFilter mipFilter,
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GalColorF borderColor,
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bool depthCompare,
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DepthCompareFunc depthCompareFunc)
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{
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AddressU = addressU;
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AddressV = addressV;
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AddressP = addressP;
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MinFilter = minFilter;
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MagFilter = magFilter;
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MipFilter = mipFilter;
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BorderColor = borderColor;
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DepthCompare = depthCompare;
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DepthCompareFunc = depthCompareFunc;
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}
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}
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} |