forked from Mirror/Ryujinx
b530f0e110
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
16 lines
336 B
C#
16 lines
336 B
C#
using System;
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namespace Ryujinx.Memory.Tracking
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{
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public interface IRegionHandle : IDisposable
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{
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bool Dirty { get; }
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ulong Address { get; }
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ulong Size { get; }
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ulong EndAddress { get; }
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void Reprotect(bool asDirty = false);
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void RegisterAction(RegionSignal action);
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}
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}
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