forked from Mirror/Ryujinx
524fe3bea4
* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit |
||
---|---|---|
.. | ||
Cache | ||
CachedGpuAccessor.cs | ||
GpuAccessor.cs | ||
ShaderAddresses.cs | ||
ShaderBundle.cs | ||
ShaderCache.cs | ||
ShaderCacheState.cs | ||
ShaderCodeHolder.cs | ||
ShaderDumper.cs | ||
TextureDescriptorCapableGpuAccessor.cs |